May 4, 2021, 19:52 (GMT) |
USD IO: MDL options for UMM. Added logic to conditionally display MDL import/export options depending on whether or not the UMM addon Python module can be loaded. Also, renamed the Convert Cycles Node Graph import option to Convert to USD Preview Surface. |
May 4, 2021, 17:44 (GMT) |
USD IO: USD_umm_module_loaded() function. Added function to determine if the Universal Material Mapping (UMM) addon Python module was loaded successfully. Also added conditional compilation directives when WITH_PYTHON is defined. |
May 4, 2021, 02:19 (GMT) |
USD export: export MDL textures. Added logic to support exporting textures for MDL materials. |
May 4, 2021, 00:18 (GMT) |
USD export: get_texture_filepath() function. Moved logic for computing texture paths into dedicated get_texture_filepath() function. |
May 3, 2021, 21:26 (GMT) |
USD IO: format fixes. |
May 3, 2021, 20:53 (GMT) |
USD IO: Removed unused UMM code. Removed unused Blender shader node creation functions. Replaced USD_UMM class with standalone UMM conversion functions. |
May 3, 2021, 14:01 (GMT) |
USD Import: format fixes. |
May 3, 2021, 00:49 (GMT) |
USD Import: backward compatible light attributes. Light attributes in USD v21.02 now have an inputs: prefix (e.g., inputs:color, inputs:intensity, etc.). Added logic to also read light attributes using the old naming scheme (without the inputs: prefix) for compatibility with older USD versions. |
April 29, 2021, 22:53 (GMT) |
Merge branch 'usd-importer-T81257-merge' of https://gitlab-master.nvidia.com/omniverse/blender into nv-usd-importer |
April 29, 2021, 00:51 (GMT) |
USD export: invoke UMM to generate MDL. Added logic to invoke the UMM Python module to export MDL materials. |
April 25, 2021, 20:14 (GMT) |
USD Import: remove mesh modifier duplicate code. Refactored the mesh sequence cache modifier logic to reduce duplication in the code paths for the USD and Alembic formats. |
April 24, 2021, 01:08 (GMT) |
USD Import: merge prim with parent xform. Added logic to merge a USD prim and its parent Xform into a single Blender object representation. Added a USDXformReader::use_parent_xform_ flag which, if true, causes the USDXformReader to use the parent of the encapsulated prim to compute the object's transform. |
April 22, 2021, 00:09 (GMT) |
USD Import: UMM logic update. UMM conversion code now invokes Python omni.universalmaterialmap.blender.material.apply_data_to_instance(). |
April 21, 2021, 16:35 (GMT) |
USD IO: merging latest omniverse branch. |
April 21, 2021, 01:41 (GMT) |
USD Export: Light Intensity Scale option. Replaced hard-coded light intensity scaling with a user specified light_intensity_scale export option. |
April 21, 2021, 01:00 (GMT) |
USD Export: format fixes. |
April 21, 2021, 00:32 (GMT) |
USD Export: backward compatible light attributes. Light attributes in USD v21.02 now have an inputs: prefix (e.g., inputs:color, inputs:intensity, etc.). Added logic to also output light attributes using the old naming scheme (without the inputs: prefix), so that applications built with older USD versions can recognize these attributes. |
April 20, 2021, 17:57 (GMT) |
Merge branch 'nv-usd-importer' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
April 20, 2021, 17:45 (GMT) |
USD Import: warning fixes. |
April 20, 2021, 17:38 (GMT) |
USD Import: format fix. |
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