February 12, 2015, 17:45 (GMT) |
Final nitpicks: No warning for out of camera, rename darken to factor/strength (since color can be actually be light) |
February 12, 2015, 17:43 (GMT) |
replace 'SSAO' option with 'Ambient Occlusion' more descriptive, and SSAO is more for developers/shader writers |
February 12, 2015, 17:40 (GMT) |
error in last commit |
February 12, 2015, 17:38 (GMT) |
use common GPU_fx_compositor_ prefix also rename darkening -> darken |
February 12, 2015, 17:36 (GMT) |
Tidy up the UI a bit for DOF |
February 12, 2015, 17:26 (GMT) |
Add initialization functions for GPU compositing |
February 12, 2015, 17:21 (GMT) |
move comment to view3d |
February 12, 2015, 17:19 (GMT) |
correction to last comment |
February 12, 2015, 17:18 (GMT) |
Comment out DOF initialization, its not used This is a special case |
February 12, 2015, 17:15 (GMT) |
Also write DOF if it exists. |
February 12, 2015, 17:09 (GMT) |
Move fx_flag into the GPUFXSettings struct (simplifies things a bit) |
February 12, 2015, 16:36 (GMT) |
Various changes: - use term 'settings' rather then 'options', (follows rest of rna) - use const where possible - minor changes to arg order |
February 12, 2015, 15:19 (GMT) |
Merge branch 'master' into viewport_master_merge |
February 12, 2015, 15:18 (GMT) |
3D Viewport only uses DOF when rendered from camera now. |
February 12, 2015, 14:43 (GMT) |
Reuse focal length and sensor from camera |
February 12, 2015, 14:38 (GMT) |
More naming tidying up |
February 12, 2015, 14:12 (GMT) |
Don't allocate FX, naming of eGPUFXFlags |
February 12, 2015, 13:54 (GMT) |
Cleanup naming, use sane defaults |
February 10, 2015, 16:32 (GMT) |
Minor simplification |
February 10, 2015, 15:45 (GMT) |
Cleanup redundant state changes |
|