November 8, 2021, 13:24 (GMT) |
November 8, 2021, 13:23 (GMT) |
Docs: improve comments & doc-strings for the tool-system |
November 8, 2021, 12:51 (GMT) |
improved inferencing |
November 8, 2021, 11:25 (GMT) |
Merge branch 'master' into temp-enum-socket |
November 8, 2021, 11:24 (GMT) |
Fix inconsistent creation of `NodeTreeTypeUndefined` type of node tree Currently, when creating a new node tree ID, its `typeinfo` is set to `NodeTreeTypeUndefined`, but its `type` enum value is left to `0`, aka `NTREE_SHADER`. This patch adds a new `NTREE_UNDIFINED` value, and use it for `NodeTreeTypeUndefined` types of node trees. NOTE: While it is not clear whether that actually fixes issues currently, quite a bit of code still relies on the value of `type`, so think it makes sense to sanitize this. NOTE: Would have been ideal to reserve `0` value to undefined type, but at this point this is not possible anymore, so chose to use `-2` instead. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13123 |
November 8, 2021, 11:24 (GMT) |
Nodes: store socket declaration reference in socket Previously, to get the declaration of a socket, one had to go through `node->declaration`. Now this indirection is not necessary anymore. This makes it easier to add more per-socket information into the declaration and accessing it in various places. Currently, this system is used by socket descriptions and node warnings for unsupported geometry component types. |
November 8, 2021, 10:37 (GMT) |
Fix ASAN issue in image editor. Adding virtual constructors to base classes. |
November 8, 2021, 10:13 (GMT) |
fix missing update |
November 8, 2021, 10:02 (GMT) |
Merge branch 'master' into temp-enum-socket |
November 8, 2021, 09:36 (GMT) |
LineArt: Fix thread intersection duplication |
November 8, 2021, 07:38 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
November 8, 2021, 06:19 (GMT) |
Merge branch 'blender-v3.0-release' |
November 8, 2021, 06:00 (GMT) |
Cleanup: use static sets |
November 8, 2021, 06:00 (GMT) |
CMake: add missing headers to CMake lists |
November 8, 2021, 06:00 (GMT) |
Fix reading the 3rd value of 2D cursors when transforming Out of bounds read and potential out-of-bounds write when transforming the 2D cursor for image editor and sequencer. While this didn't cause user visible bugs in my tests, it's error prone and should be avoided. Use TransData2D for 2D cursors. |
November 8, 2021, 06:00 (GMT) |
Cleanup: avoid error prone struct declarations in C++ Reference struct members by name instead relying on their order. This also simplifies moving back to named members when all compilers we use support them. |
November 8, 2021, 05:20 (GMT) |
Cleanup: Grammar in comments |
November 8, 2021, 04:30 (GMT) |
Cleanup |
November 8, 2021, 04:22 (GMT) |
Fix reading the 3rd value of 2D cursors when transforming Out of bounds read and potential out-of-bounds write when transforming the 2D cursor for image editor and sequencer. While this didn't cause user visible bugs in my tests, it's error prone and should be avoided. Use TransData2D for 2D cursors. |
November 8, 2021, 03:52 (GMT) |
Cleanup: quiet compiler warnings |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021