Revision adda1d2 by Sergey Sharybin / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 04:00 (GMT) |
Revert "Codesign: Versioning code to support older branches" This reverts commit 9d172f007eeb5ade5ddad03e1f71fa4c373855f8. Got a second thought and remembered why it was not done in the first place. The issue here is that the server needs to communicate codesign result back and that must happen within the new protocol. So if the client talks old protocol it is possible to receieve data from it, but is not possible to communicate result back to it. |
Revision 8f3a7d7 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 04:00 (GMT) |
Cleanup: use IMB_FTYPE_NONE instead of 0 for imbuf format comparison Image format code checked the file type against an enum except for zero which is used when the format can't be detected. Also add doc-strings to some of the image file type callbacks. |
Revision eca1309 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 04:00 (GMT) |
Fix building after 2e53b646f6f02ab112e0823b9577ff2e1920faaeq |
December 19, 2020, 04:00 (GMT) |
GPencil: Remove "angle_split" from Multiply modifier. |
Revision df598a9 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 03:59 (GMT) |
Object: show preview plane for add-object tool The orientation & depth settings are used to show the preview plane that is used when adding the object. |
Revision 4b1fe66 by Sergey Sharybin / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 03:59 (GMT) |
Codesign: Versioning code to support older branches Turns out it is easier to have suboptimal versioning code on the server side than to deal with branches where changes are to be merged into. |
December 19, 2020, 03:59 (GMT) |
refactor vec_roll_to_mat3_normalized() for clarity the function vec_roll_to_mat3_normalized() has a bug as described in T82455. This Differential is only for refactoring the code such that it becomes more clear what the function does and how the bug can be fixed. This differential is supposed to not introduce any functional changes. Reviewed By: sybren Differential Revision: https://developer.blender.org/D9410 |
December 19, 2020, 03:59 (GMT) |
UI: Adaptive HDRI preview resolution HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size. This patch uses a LOD to render a more round sphere. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9382 |
December 19, 2020, 03:59 (GMT) |
Adding 3D_POLYLINE_UNIFORM_COLOR to PyGPU shader API This would allow python script to access `lineWidth` uniform when drawing lines without using `glLineWidth`. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9518 |
Revision a7307ed by Manuel Castilla / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 03:59 (GMT) |
Fix CalculateStandardDeviationOperation incorrect results for R G B channels Standard deviation formula wasn't being applied correctly when selecting R G B cases. Issue is there since Blender 2.64 as it was incorrectly ported over from the previous compositor. Reviewed By: Sergey Sharybin, Jeroen Bakker Differential Revision: https://developer.blender.org/D9384 |
December 19, 2020, 03:59 (GMT) |
Add An Opacity Slider to Overlay Wireframe This patch adds an opacity slider to the wireframe overlay. The previous wireframe in dense geometry scenes could be too dark and sometimes the user just wants an impression of the geometry during modelling. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D7622 |
Revision 798749a by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 03:59 (GMT) |
UI: make add object tool experimental Some changes here are planned which need feedback from users before declaring this ready for the next release. |
Revision 8cc87c4 by Campbell Barton / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained) December 19, 2020, 03:59 (GMT) |
BLI_math: add floor_power_of_10, ceil_power_of_10 Add utility functions to get the floor/ceiling of a float value to the next power of 10. |
December 19, 2020, 03:59 (GMT) |
Cleanup: Remove unecessary logic in panel code Also use short for panel flag arguments to functions since it matches the type in DNA, and remove a comment that isn't helpful. |
December 19, 2020, 03:59 (GMT) |
Cleanup: Simplify panel activate state function This commit moves some of the logic around so that the logic in panel_activate_state is clearly separated by the state being activated. There are fewer nested and redundant checks, and it's easier to see the progression of interaction with the panel handler. |
December 18, 2020, 23:13 (GMT) |
Fix T83868: Button animation states no longer visible without emboss This bug was caused by making it so that non-embossed modifier icon buttons could become an operator button and retain their red highlight for disabled modifiers. The icon button needs emboss turned off, but in earlier versions of Blender, `UI_EMBOSS_NONE` would be overridden by animation or red alert states. Instead of abusing "NONE" to mean "none unless there is animation or red alert", this commit adds a new emboss flag for that situation, `UI_EMBOSS_NONE_OR_STATUS`, which uses no emboss unless there is an animation state, or another status. There are only a few situations where this is necessary, so the change isn't too big. Differential Revision: https://developer.blender.org/D9902 |
December 18, 2020, 23:08 (GMT) |
Fix build error after previous commit I tested building so many times while making this patch, but somehow the previous commit was missing a padding variable, I have no idea how. |
December 18, 2020, 23:04 (GMT) |
Cleanup: Remove unused variables from the bNode struct In some cases the variables were set but never used anywhere. Differential Revision: https://developer.blender.org/D9889 |
December 18, 2020, 21:12 (GMT) |
Cleanup: Use true and false for booleans |
December 18, 2020, 19:10 (GMT) |
Merge branch 'master' into sculpt-dev |
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