August 13, 2020, 14:05 (GMT) |
Merge branch 'blender-v2.90-release' |
August 13, 2020, 14:04 (GMT) |
UI: Add sculpt cloth filter tool icon This icon mimics the details of the cloth brush icon while using the frame style extablished for the other "filter" tools. Differential Revision: https://developer.blender.org/D8467 |
August 13, 2020, 14:03 (GMT) |
UI: Add sculpt cloth filter tool icon This icon mimics the details of the cloth brush icon while using the frame style extablished for the other "filter" tools. Differential Revision: https://developer.blender.org/D8467 |
Revision b76ffc6 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 13, 2020, 13:55 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
August 13, 2020, 13:24 (GMT) |
Sequencer: Implement zoom-to-fit view mode In this mode the preview image is always using the most of the preview area space: it is scaled to fit, preserving aspect ratio. This makes it possible to always have maximum of the preview region even after resize of other areas. This mode is enabled by default, is available in the View -> Zoom to Fit menu. It is enabled when View All (Home key) is used, and is disabled when manual navigation ([panning, zooming) is performed. There is no versioning code, which means existing files will open as-is, but new projects will have this option enabled. Ref T78987 Maniphest Tasks: T78987 Differential Revision: https://developer.blender.org/D8549 |
August 13, 2020, 13:24 (GMT) |
View2D: Inform region type on current view changes Allows to hook per-space code which is to be run on view navigation. This is required to have zoom-to-fit implemented in the sequencer. There might be more cases where the clalback is to be called from, but it could be easier to address those on the case-by-case basis when its needed. |
August 13, 2020, 13:24 (GMT) |
View2D: Centralize handling of changes to v2d->cur Currently there are no functional changes, preparing code to add more functionality which is to be run from navigation/zoom operators. |
August 13, 2020, 12:48 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
August 13, 2020, 12:41 (GMT) |
Fix T79082: Softbody self-collision does not work on lattices Reviewers: zeddb Differential Revision: https://developer.blender.org/D8562 |
August 13, 2020, 12:37 (GMT) |
Cleanup: renaming & comments. |
August 13, 2020, 12:30 (GMT) |
Fix several material import bugs, remove wrong assert. Images were not being loaded since the parent directory was missing in the path. So add it in tex_map_XX. |
August 13, 2020, 12:27 (GMT) |
GPencil: UI: Move adaptive resolution Since the adaptive resolution modifies the behaviour of the curve resolution parameter, it makes more sense to put the checkbox underneath the curve resolution silder. |
August 13, 2020, 12:27 (GMT) |
UVEdit: Fix drawing after recent refactor |
August 13, 2020, 12:20 (GMT) |
GPU: Fix MSVC warning |
August 13, 2020, 12:20 (GMT) |
GPU: Fix issue with MDI and recent refactor |
August 13, 2020, 12:20 (GMT) |
GPUDrawList: Fix gl error with drawing without the correct VAO bound |
August 13, 2020, 12:20 (GMT) |
GPUShader: Add more uniform functions |
August 13, 2020, 12:20 (GMT) |
Cleanup: GPU: Remove Batch vao cache reset This is done at drawtime automatically. |
August 13, 2020, 12:20 (GMT) |
GPUBatch: GL backend isolation This changes the drawing paradigm a bit. The VAO configuration is done JIT-style and depends on context active shader. This is to allow more flexibility for implementations to do optimization at lower level. The vao cache is now its own class to isolate the concept. It is this class that is reference by the GLContext for ownership of the containing VAO ids. |
August 13, 2020, 12:20 (GMT) |
GPUBatch: Move allocator to backend |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021