October 22, 2021, 09:56 (GMT) |
Geometry Nodes: disable attribute search for non-attribute string sockets This is a simplified version of D12730 by @erik85. I added attribute search only to one legacy node for testing purposes. |
Revision c6b3eb8 by Brecht Van Lommel October 22, 2021, 09:34 (GMT) |
Cycles: more HIP binaries testing |
Revision 34955c5 by Brecht Van Lommel October 22, 2021, 09:07 (GMT) |
Cycles: more HIP binaries testing |
Revision ffa3334 by Brecht Van Lommel October 22, 2021, 08:28 (GMT) |
Cycles: testing to get HIP binaries to build on Windows |
October 22, 2021, 08:19 (GMT) |
Cleanup/Fix (unreported) 'make single user' handling of actions. Actions of duplicated objects would not be properly made single user, unlike obdata and materials. Further more, there is no reason to manually handle such animdata copying here, `BKE_id_copy_ex` can do that for us with the proper flags. |
October 22, 2021, 07:59 (GMT) |
Fix T91410: Make Single User operation ignores linked data-blocks. Now 'Make Single User' will also create local copy of linked data as needed. IMPORTANT: Unlike with local data, this always happen, even if linked data has only one user. This avoids e.g. cases like two local objects sharing a same linked mesh, then when calling 'Make Single User -> Object and ObData' on both objects, yu expect both of your objects to get localized meshes, not one of them keeping its linked, un-editable mesh. |
October 22, 2021, 06:56 (GMT) |
Cycles: improve communication of supported GPUs in preferences Mention required CUDA and OptiX compute capability and minimum driver version. For HIP there is a placeholder until we know the supported architectures. |
October 22, 2021, 06:34 (GMT) |
Build: improve descriptions and organization of Cycles build options |
October 22, 2021, 06:18 (GMT) |
Cycles: keep HIP device disabled until we have binaries And clear communication about supported hardware. Ref T92397 |
October 22, 2021, 01:39 (GMT) |
Merge branch 'master' into soc-2021-curves |
October 21, 2021, 23:28 (GMT) |
Cleanup: spelling in comments, use C style comments |
October 21, 2021, 23:18 (GMT) |
Fix crash when creating a new window fails Also add operator error report. |
October 21, 2021, 23:18 (GMT) |
Fix T92357: assert changing scenes while in edit mode ScrArea.runtime.tool needs to be updated after switching scenes. |
October 21, 2021, 21:23 (GMT) |
Fix errors in be171b295fc7d ��� error C4133: 'function': incompatible types - from 'float [2]' to 'int *' error C4133: 'function': incompatible types - from 'const int [2]' to 'const float *' ��� |
October 21, 2021, 21:00 (GMT) |
Cleanup: Compile warnings |
October 21, 2021, 20:18 (GMT) |
Assets: Allow specific data-block types to be enabled by default Updates UI code so that we can enable the asset UI for specific data-block types by default, i.e. irrespective of the "Extended Asset Browser" experimental feature. "Mark as Asset" and "Clear Asset" are always visible in the Outliner context menu now, but are grayed out if not applicable and show a disabled hint in the tooltip. A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators are enabled for action data-blocks now, even though only pose actions created through the Pose Libraries add-on are supported. If this is something worth addressing is being discussed still. Differential Revision: https://developer.blender.org/D12955 Reviewed by: Sybren St�vel |
October 21, 2021, 20:18 (GMT) |
Assets: Enable material and world assets by default Both material and world assets should be ready to use as non-experimental feature. They were not enabled by default yet because the work from the previous commit was needed first. Objects should follow soon. Maniphest Task: https://developer.blender.org/T91752 |
October 21, 2021, 20:02 (GMT) |
Cleanup: unused code Also fixes incompatible types. |
October 21, 2021, 19:49 (GMT) |
Use a single VBO per attribute. |
October 21, 2021, 19:37 (GMT) |
View3D Snap Cursor: Fix drawing state incorrectly reset The viewport was being changed, so it needs to be reset. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021