Blender Git Loki

Kaikki Blender Git kommitit.

Page: 153 / 8462

October 20, 2021, 16:25 (GMT)
Fix UI.
October 20, 2021, 16:20 (GMT)
Merge branch 'master' into sculpt-dev

Also fixed bug with face set lasso
and face set from mask.
October 20, 2021, 16:15 (GMT)
Cleanup: remove unused code
October 20, 2021, 16:10 (GMT)
Remove attribute regexes.

This was too cumbersome to use.
October 20, 2021, 16:07 (GMT)
New test for USD import.

Added a basic test for importing a primitive hierarchy from a USDA
file into Blender. This was reviewed by Sybren in patch D12479.
Revision 40c3b88 by Hans Goudey (master)
October 20, 2021, 15:54 (GMT)
Geometry Nodes: Make Random ID a builtin attribute, remove sockets

In order to address feedback that the "Stable ID" was not easy enough
to use, remove the "Stable ID" output from the distribution node and
the input from the instance on points node. Instead, the nodes write
or read a builtin named attribute called `id`. In the future we may
add more attributes like `edge_id` and `face_id`.

The downside is that more behavior is invisible, which is les
expected now that most attributes are passed around with node links.
This behavior will have to be explained in the manual.

The random value node's "ID" input that had an implicit index input
is converted to a special implicit input that uses the `id` attribute
if possible, but otherwise defaults to the index. There is no way to
tell in the UI which it uses, except by knowing that rule and checking
in the spreadsheet for the id attribute.

Because it isn't always possible to create stable randomness, this
attribute does not always exist, and it will be possible to remove it
when we have the attribute remove node back, to improve performance.

Differential Revision: https://developer.blender.org/D12903
October 20, 2021, 15:50 (GMT)
Cycles: reduce kernel reserved local memory when not using shader raytracing

Ref T87836
October 20, 2021, 15:50 (GMT)
Cycles: make ambient occlusion pass take into account transparency again

Taking advantage of the new decoupled main and shadow paths. For CPU we
just store two nested structs in the integrator state, one for direct light
shadows and one for AO. For the GPU we restrict the number of shade surface
states to be executed based on available space in the shadow paths queue.

This also helps improve performance in benchmark scenes with an AO pass,
since it is no longer needed to use the shader raytracing kernel there,
which has worse performance.

Differential Revision: https://developer.blender.org/D12900
October 20, 2021, 15:50 (GMT)
Cleanup: some renaming to better distinguish main and shadow paths
October 20, 2021, 15:50 (GMT)
Cycles: more accurately count main paths for adding work tiles

Easy now thanks to the main and shadow path decoupling. Doesn't help
in an benchmark scene except Spring, where it reduces render time by
maybe 2-3%.

Ref T87836
October 20, 2021, 15:50 (GMT)
Fix T92367: missing Subsurface Anisotropy and IOR sockets with factory startup
October 20, 2021, 15:45 (GMT)
Geometry Nodes: Add Checker Texture

Port checker shader to GN

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12762
Revision 334a8d9 by Hans Goudey (master)
October 20, 2021, 15:25 (GMT)
Geometry Nodes: Fields version of Curve to Points node

This commit adds an updated version of the curve to points that
supports fields. Only the position and radius are transferred
by default now, which should improve performance. The other outputs
like tangent and rotation are outputted with anonymous attributes.

I took the opportunity to change a few other small things:

- Name geometry sockets "Curve" and "Points" like other nodes.
- Remove the radius multiple of 0.1, which was confusing.

Thanks to @Johnny Matthews (guitargeek) for an initial patch.

Differential Revision: https://developer.blender.org/D12887
October 20, 2021, 15:22 (GMT)
Sculpt: bugfixes

* Fixed smooth bug with seam corners.
* Fixed crash.
October 20, 2021, 15:21 (GMT)
Fix T89771: Cloth disk cache is not read on library overrides when original linked data is already set to use 'Disk Cache'

Yet another try at that hairy issue... See comment in commit for
details, essentially this extend the workaround introduced in Objects'
`lib_override_apply_post` callback to try to also properly 're-use'
`OUTDATED` and `BAKED` flags from old source liboverride into new
destination one.
Revision 990b912 by Hans Goudey (master)
October 20, 2021, 14:57 (GMT)
Cleanup: Add check whether to remove an anonymous atttribute

Add a higher level check that can be used instead of checking whether
the attribute ID is anonymous and checking whether it has any strong
references.
October 20, 2021, 14:50 (GMT)
Use panels to organize buttons in the modifier.
October 20, 2021, 14:33 (GMT)
Fix T92368: LMB mouse events (Selecting, doubleclicks etc) are broken
October 20, 2021, 13:22 (GMT)
Fix T92347: Append function excludes Collections that do not contain Objects directly.

Collections directly selected by the user should always be
instantiated.

Regression from recent append code refactor.
October 20, 2021, 13:04 (GMT)
Cleanup: silence Warnings

Warning C4100 unreferenced formal parameter
Warning C4242 conversion from 'int' to 'short', possible loss of data
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021