Blender Git Loki

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April 11, 2020, 20:50 (GMT)
Support heading in row layouts too - `uiLayout.row(heading="FOO")`
April 11, 2020, 20:19 (GMT)
Use property split layout for sculpt symmetry options

Meant as an example of how to do this with Python. Wasn't possible
without a broken layout until the previous commit.
April 11, 2020, 20:19 (GMT)
Fix more cases of recursive property splitting

A bit hacky, but we have to disable the `use_property_split` flag for a
row after adding the split layout to prevent it from further splitting
when adding more items. If these new items actually add multiple buttons
(vector items), these should be placed in a column like before (by
accident?). E.g. that's how the translate buttons (a vector item) is
aligned with the lock icons (another vector item).
April 11, 2020, 19:01 (GMT)
Cleanup: clang-format
April 11, 2020, 18:59 (GMT)
Cycles/Optix: Support building the optix kernels on demand.

CMake: `WITH_CYCLES_DEVICE_OPTIX` did not respect `WITH_CYCLES_CUDA_BINARIES` causing the optix kernel to be always build at build time.

Code: `device_optix.cpp` did not count on the optix kernel not existing in the default location.

For this to work, one should have before starting blender

1) working nvcc environment
2) Optix SDK installed and the OPTIX_ROOT_DIR environment variable pointing to it which is not set by default

Differential Revision: https://developer.blender.org/D7400

Reviewed By: Brecht
April 11, 2020, 17:04 (GMT)
GPencil: Fix unreported missing update after removing stroke from python
April 11, 2020, 15:16 (GMT)
Sanitize and cleanup a bit depsgraph relations building in some modifiers.

This commit mainly:
* Removes some uneeded dependencies to geometry of other objects (since
we only use positions of those objects...).
* Ensures `DEG_add_modifier_to_transform_relation` is only called once
per modifier (in one case at least it could be called twice).
* For modifiers using texture mask, only add dependencies to object used
to generate texture coordinates when there is actually a texture set.

No behavior change expected from this commit...
April 11, 2020, 15:16 (GMT)
Factorize some common modifiers depsgraph relation update code.

Add a utility to deal with common 'object or posebone transform' case.
April 11, 2020, 15:03 (GMT)
Use column heading for Bevel tool settings
April 11, 2020, 15:03 (GMT)
Use checkbox+value for Text Editor
April 11, 2020, 14:42 (GMT)
Revert "GPUViewport: Use GPUBatch for viewport drawing"

This reverts commit 862ec829422241878b3345661476d8551935aed2. It causes crashes
on some systems, see T75584.
April 11, 2020, 12:40 (GMT)
Modifier UI: separate the Apply/Shape/Copy buttons visually from the modifier controls

Also make these items smaller, to de-emphasize them.
April 11, 2020, 12:30 (GMT)
Use checkbox+value configuration for Decimate modifier UI layout
April 11, 2020, 09:49 (GMT)
Merge branch 'master' into greasepencil-object
April 11, 2020, 08:58 (GMT)
Revert mistake in Sculpt Symmetry panel
April 11, 2020, 08:55 (GMT)
Add checkbox+value configuration many places where applicable
April 11, 2020, 07:06 (GMT)
Update Vertex Weight Edit modifier UI layout
April 10, 2020, 21:07 (GMT)
Fix for T75595: File Browser and Windows Unicode Paths

Fix for incorrect conversion to utf16 in BLI_file_attributes().

Differential Revision: https://developer.blender.org/D7398

Reviewed by Brecht Van Lommel
April 10, 2020, 19:57 (GMT)
Add UI for recently added bone properties
April 10, 2020, 19:35 (GMT)
Merge branch 'master' into modifier-panels-ui
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021