April 7, 2020, 04:46 (GMT) |
Cleanup: doxy sections, move utility function to editmesh_utils.c |
April 7, 2020, 03:42 (GMT) |
Fix T60069: repeated extrusion uses wrong axis |
April 7, 2020, 02:10 (GMT) |
Cleanup: BLI_path.h function renaming Use BLI_path_ prefix, more consistent names: BLI_parent_dir -> BLI_path_parent_dir BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists BLI_ensure_filename -> BLI_path_filename_ensure BLI_first_slash -> BLI_path_slash_find BLI_last_slash -> BLI_path_slash_rfind BLI_add_slash -> BLI_path_slash_ensure BLI_del_slash -> BLI_path_slash_rstrip BLI_path_native_slash -> BLI_path_slash_native Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`. BLI_cleanup_path -> BLI_path_normalize BLI_cleanup_dir -> BLI_path_normalize_dir BLI_cleanup_unc -> BLI_path_normalize_unc BLI_cleanup_unc16 -> BLI_path_normalize_unc16 Clarify naming for extracting, creating numbered paths: BLI_stringenc -> BLI_path_sequence_encode BLI_stringdec -> BLI_path_sequence_decode Part of T74506 proposal. |
April 7, 2020, 01:57 (GMT) |
Cleanup: clang-format |
April 7, 2020, 01:45 (GMT) |
UI: Use Consitent Menu Layout for Bone Names |
April 7, 2020, 01:05 (GMT) |
UI: Use Consistent Operator Name Was called "Subdivide Multi" in Bone Edit and "Subdivide" in Mesh Edit |
April 6, 2020, 23:02 (GMT) |
EEVEE: Motion Blur: Make motion blur closer to cycles by evaluating 3 step For now we always center the delta around the frame time. We store 2 motion steps, one before and one after the current frame. However, this also means storing 2 motion vectors for each pixels, doubling the vram usage of the motion vector buffer. This patch also cleanup some uneeded complexity. We use the motion vectors as is and don't use a multiplier. |
April 6, 2020, 22:58 (GMT) |
EEVEE: Motion Blur: Use orig_object->data instead of orig_data as key This fix issue with some modifier setup |
April 6, 2020, 21:23 (GMT) |
Fix T74572: adaptive sampling not scaling AOVs correctly |
April 6, 2020, 21:23 (GMT) |
Revert "Fix T74572: adaptive sampling not scaling render passes correctly" This reverts commit 82a8da0ec38a70efde4a91957824c67d0e60b8ad. It was completely wrong. Fixes T75388. |
April 6, 2020, 20:38 (GMT) |
April 6, 2020, 20:07 (GMT) |
Always add recreate list panels in the correct place. This requires adding a start type in case we're adding the first recreate panel. |
April 6, 2020, 16:08 (GMT) |
Explode, Particle Instance modifier layouts |
April 6, 2020, 15:55 (GMT) |
EEVEE: Implement deformation motion blur This adds deformation motion blur by saving the vertex buffers of the previous frame. We modify the surface batch to pass the vert position as new attributes. |
April 6, 2020, 15:48 (GMT) |
Fluid: Ensure correct velocities for noise bake Make sure that noise uses the unaltered velocity grid. This is particularly important once external velocities get added to the velocity grid. |
April 6, 2020, 15:32 (GMT) |
DRW: Batch Cache: Expose position vertex buffer to engine This is in order to compute position deltas for motion blur. The engine is responsible to handle the data. However it is not the owner of the data. So a copy must be performed if the data needs to be kept accross frame. |
April 6, 2020, 15:24 (GMT) |
Merge branch 'master' into greasepencil-object |
April 6, 2020, 15:23 (GMT) |
GPencil: Improve Bake Animation to Linked Also allows to bake several meshes at the same time. |
April 6, 2020, 14:51 (GMT) |
GPU: Panel Drag Widget Drawing Performance The 10g Intel/Win driver doesn't work well with our emulated intermediate mode. This patch alters the drawing of the drag widget of the panels to reduce unneeded drawing. The previous method would draw 16 boxes per widget. This new way would cache this drawing in a GPU batch and just move the matrix around. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7345 |
April 6, 2020, 14:34 (GMT) |
Don't take into account time remapping when scrubbing with AV sync. It would cause the playhead to be remapped to an other frame than the one you clicked on. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021