October 9, 2021, 06:41 (GMT) |
VSE: rename flag for Frame Overlay feature Rename `SEQ_EDIT_OVERLAY_SHOW` to `SEQ_EDIT_USE_FRAME_OVERLAY` to avoid confusion between `SEQ_SHOW_OVERLAY` of `SpaceSeq.flag` |
October 9, 2021, 06:01 (GMT) |
Cleanup: Change variable name, comment formatting |
October 9, 2021, 05:55 (GMT) |
Fix: Typo in UI error message |
October 8, 2021, 23:22 (GMT) |
Sculpt: don't set strength to inherit from scene defaults by default. |
October 8, 2021, 23:19 (GMT) |
Sculpt: improve accuracy of tri in brush test for dyntopo |
October 8, 2021, 20:02 (GMT) |
Fix T92037: Custom property edit issues with integer soft range - Fix a typo that used the max instead of the min for the soft max - Assign the correct "last property type" when the operator starts - Only check values for the soft range when use soft range is turned on |
October 8, 2021, 18:09 (GMT) |
Asset Browser: Context menu for catalogs The context menu is a standard way to expose operations of the clicked item to the user. They expect it to be there, and we can make use of it as a place to put more advanced operations in. The menu contains: * New Catalog * Delete Catalog * Rename Also removes the 'x' icon to delete a catalog from the right side of a row. This was just placed there temporarily until the context menu is there. It's too easy to accidentally delete catalogs with this. |
October 8, 2021, 18:08 (GMT) |
UI: Add context menu support for tree-view items Tree-view items can now easily define their own context menu. This works by overriding the `ui::AbstractTreeViewItem::build_context_menu()` function. See the documentation: https://wiki.blender.org/wiki/Source/Interface/Views#Context_Menus Consistently with the Outliner and File Browser, the right-clicked item also gets activated. This makes sure the correct context is set for the operators and makes it clear to the user which item is operated on. An operator to rename the active item is also added, which is something you'd typically want to put in the context menu as well. |
October 8, 2021, 17:48 (GMT) |
Asset Browser: Avoid per-asset context menu on right click in sidebar The right-click keymap item to display the context menu was added for the entire area, not just the main region. |
October 8, 2021, 16:03 (GMT) |
Fix T90666: Toggling motion blur while persistent data is enabled results in artifacts Enabling or disabling motion blur requires rebuilding the BVH of affected geometry and uploading modified vertices to the device (since without motion blur the transform is applied to the vertex positions, whereas with motion blur this is done during traversal). Previously neither was happening when persistent data was enabled, since the relevant node sockets were not tagged as modified after toggling motion blur. The change to blender_object.cpp makes it so `geom->set_use_motion_blur()` is always called (regardless of motion blur being toggled on or off), which will tag the geometry as modified if that value changed and ensures the BVH is updated. The change to hair.cpp/mesh.cpp was necessary since after motion blur is disabled, the transform is applied to the vertex positions of a mesh, but those changes were not uploaded to the device. This is fixed now that they are tagged as modified. Maniphest Tasks: T90666 Differential Revision: https://developer.blender.org/D12781 |
October 8, 2021, 15:58 (GMT) |
EEVEE: Subsurface Scattering: New implementation This new implementation follows the technique described in "Efficient screen space subsurface scattering Siggraph 2018". Compared to the old implementation it fixes a lot of issues at the cost of it being slower. This fixes: - Light leaking between different objects. - Light leaking between different surfaces with different depths. - SSS radii are now "texturable" per pixel. No SSS surfaces limits. - Noise should be lower. - Precomputation is only done once for all SSS surfaces which lowers the per material storage and precomputation time. Implementation is also simpler as it is only a one pass processing. We differ from the reference presentation by not precomputing the RGB weights per samples. We actually compute them on the fly in order to support varying SSS radii. Notes: - SSS IOR and SSS anisotropy are not supported. - Object level light leak prevention might not work for high number of objects in the scene (> 1024). In this case light leak might occur. Adding or deleting (hidding) objects in the scene might change which objects can leak. |
October 8, 2021, 15:58 (GMT) |
EEVEE: Material: Add thickness output This only adds the output but the output is not yet used. This thickness output is meant to control the aspect of subsurface, refraction, absorption and volume shaders. The value expected is the mean thickness inside the object at the shading point. The source can be a vertex color or a texture map baked from a raytracer. |
October 8, 2021, 15:58 (GMT) |
EEVEE: Transmittance: Add back light transmittance Same as SSS this has been rewritten to support varying SSS radius. Instead of relying on shadowmap hack to improve the transmittance artifact (previously called translucency) we exposed a min thickness output that will reduce the maximum of light bleeding that can happen at the shading point. This is far from perfect but at least it is tweakable. The effect is now cheaper and the option to enable it is now gone. It can always be artificially disabled by making the thickness bigger than the sss radius. The effect is always enabled for all SSS surfaces and will even be applied on forward shaded object (alpha blend mode). |
October 8, 2021, 15:58 (GMT) |
EEVEE: Fix Crash with some geometry type |
October 8, 2021, 15:58 (GMT) |
EEVEE: Fix smooth transition when using render borders The first sample buffer is fullscreen and needs to have its uvs corrected to match the render border viewport. |
October 8, 2021, 15:29 (GMT) |
Implement `AssetCatalogCollection::deep_copy()` Implement a deep copy function on `AssetCatalogCollection` that can be used to create snapshots for storage in an undo stack. |
October 8, 2021, 15:27 (GMT) |
Merge branch 'master' into asset-greasepencil |
October 8, 2021, 14:49 (GMT) |
October 8, 2021, 14:31 (GMT) |
UI: Support showing superimposed icons as disabled (with disabled hint) If the operator poll of a superimposed icon returned `false`, the superimposed icon would just draw normally and fail silently. Instead it will now be drawn grayed out, plus the tooltip of the icon can show the usual "disabled hint" (a hint explaining why the button is disabled). |
October 8, 2021, 14:17 (GMT) |
Fix crash in the node editor in cases where nodetree was empty This seems to happen only in a few files, and not so trivial to reproduce from scratch. The crash is real though, and this fixes it. It also fix a wrong comment style that was introduced in the same faulty commit. Bug introduced on ebe23745281e86. Differential Revision: https://developer.blender.org/D12794 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021