March 22, 2020, 15:14 (GMT) |
use multithreading for obj parsing |
March 22, 2020, 14:47 (GMT) |
initial mesh generation |
March 22, 2020, 13:57 (GMT) |
count total amounts |
March 22, 2020, 13:30 (GMT) |
prepare function for object generation |
March 22, 2020, 13:24 (GMT) |
collect all segments |
March 22, 2020, 13:16 (GMT) |
cleanup |
March 22, 2020, 13:12 (GMT) |
parse face information |
March 22, 2020, 12:19 (GMT) |
parse more stuff |
March 22, 2020, 10:33 (GMT) |
convert stringref to float |
March 22, 2020, 10:01 (GMT) |
parse object name |
March 22, 2020, 09:56 (GMT) |
strip methods for stringref |
March 22, 2020, 01:17 (GMT) |
Cleanup: spelling, correct Mesh.mface docs |
March 22, 2020, 00:51 (GMT) |
Cleanup: use static declaration |
March 21, 2020, 20:58 (GMT) |
Fix OpenXR SDK failing to compile with no JsonCpp installed Force the SDK to use its own, bundled JsonCpp sources. |
March 21, 2020, 19:29 (GMT) |
GPencil: Fade to Viewport color Actually, the fade objects always fade to Black color, but this is not a good solution. This patch fade the object to the viewport color. Differential Revision: https://developer.blender.org/D7206 |
March 21, 2020, 18:03 (GMT) |
Fix install_deps.sh ignoring --skip-xr-openxr |
March 21, 2020, 17:55 (GMT) |
OpenCL: Bring back CYCLES_OPENCL_TEST override Back in 2.79 you could either use the debug panel or an environment variable to override using OpenCL for unsupported hardware. Which was rather useful for developers when testing on NVidia just to be sure the CL kernels at-least build properly. This broke in rB949ab753bb2 This diff restores testing though the CYCLES_OPENCL_TEST environment variable. Differential Revision: https://developer.blender.org/D7202 Reviewers: brecht |
March 21, 2020, 14:04 (GMT) |
Fix T73372: cryptomatte not filling last pass for odd number of levels Make logic consistent with the render pass creation in Python. |
March 21, 2020, 14:04 (GMT) |
Fix T67712: cryptomatte sockets created in wrong order in some cases Simplify the logic and always create node outputs in the order specified by the render engine, I can't see a reason why built-in passes must be first. |
March 21, 2020, 13:43 (GMT) |
Fix crash with empty volume object and points drawing |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021