Blender Git Commit Log

All Blender Git commits.

Page: 1763 / 8462

March 22, 2020, 15:14 (GMT)
use multithreading for obj parsing
March 22, 2020, 14:47 (GMT)
initial mesh generation
March 22, 2020, 13:57 (GMT)
count total amounts
March 22, 2020, 13:30 (GMT)
prepare function for object generation
March 22, 2020, 13:24 (GMT)
collect all segments
March 22, 2020, 13:16 (GMT)
cleanup
March 22, 2020, 13:12 (GMT)
parse face information
March 22, 2020, 12:19 (GMT)
parse more stuff
March 22, 2020, 10:33 (GMT)
convert stringref to float
March 22, 2020, 10:01 (GMT)
parse object name
March 22, 2020, 09:56 (GMT)
strip methods for stringref
March 22, 2020, 01:17 (GMT)
Cleanup: spelling, correct Mesh.mface docs
March 22, 2020, 00:51 (GMT)
Cleanup: use static declaration
March 21, 2020, 20:58 (GMT)
Fix OpenXR SDK failing to compile with no JsonCpp installed

Force the SDK to use its own, bundled JsonCpp sources.
March 21, 2020, 19:29 (GMT)
GPencil: Fade to Viewport color

Actually, the fade objects always fade to Black color, but this is not a good solution.

This patch fade the object to the viewport color.

Differential Revision: https://developer.blender.org/D7206
March 21, 2020, 18:03 (GMT)
Fix install_deps.sh ignoring --skip-xr-openxr
March 21, 2020, 17:55 (GMT)
OpenCL: Bring back CYCLES_OPENCL_TEST override

Back in 2.79 you could either use the debug panel or an
environment variable to override using OpenCL for unsupported
hardware. Which was rather useful for developers when testing
on NVidia just to be sure the CL kernels at-least build properly.

This broke in rB949ab753bb2

This diff restores testing though the CYCLES_OPENCL_TEST
environment variable.

Differential Revision: https://developer.blender.org/D7202

Reviewers: brecht
March 21, 2020, 14:04 (GMT)
Fix T73372: cryptomatte not filling last pass for odd number of levels

Make logic consistent with the render pass creation in Python.
March 21, 2020, 14:04 (GMT)
Fix T67712: cryptomatte sockets created in wrong order in some cases

Simplify the logic and always create node outputs in the order specified
by the render engine, I can't see a reason why built-in passes must be
first.
March 21, 2020, 13:43 (GMT)
Fix crash with empty volume object and points drawing
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021