Blender Git Loki

Kaikki Blender Git kommitit.

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Revision f974bf2 by Luya Tshimbalanga / Brecht Van Lommel (master)
March 19, 2020, 20:55 (GMT)
Fix invalid Linux appdata.xml syntax

Differential Revision: https://developer.blender.org/D7149
March 19, 2020, 20:55 (GMT)
Cleanup: fix typos in comments

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D7133
March 19, 2020, 20:55 (GMT)
UI: remove unnecessary Shadow from Shadow Samples label in Eevee volumetrics

Differential Revision: https://developer.blender.org/D7161
March 19, 2020, 20:55 (GMT)
Fix UI alignment in generator f-curve modifier.

Differential Revision: https://developer.blender.org/D7167
Revision da019ef by Stephan / Brecht Van Lommel (master)
March 19, 2020, 20:55 (GMT)
Cleanup: silence warnign in volume grid code

Differential Revision: https://developer.blender.org/D7175
March 19, 2020, 20:32 (GMT)
initial obj import experiments
March 19, 2020, 20:21 (GMT)
PyAPI Docs: Update aud example

Fixes T74641
March 19, 2020, 19:02 (GMT)
Fix Cycles crash in Windows debug mode with volumes
March 19, 2020, 18:39 (GMT)
Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.

Mpving utils from idcode to idtype proved to be somewhat painful for
some reasons, but now all looks good.

Had to add a fake/empty shell for the special snowflake too,
`ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
March 19, 2020, 18:39 (GMT)
Fix typos in names fo new mesh and texture IDTypeInfo.
March 19, 2020, 17:42 (GMT)
Fix build WITH_CXX_GUARDEDALLOC
March 19, 2020, 16:19 (GMT)
Fix T70126: Can't snap between objects with Rigid Body

`DEG_FOREACH_COMPONENT_IGNORE_TRANSFORM_SOLVERS` was `0`
March 19, 2020, 15:54 (GMT)
Cleanup: add extern C
March 19, 2020, 15:34 (GMT)
add ui for surface nodes
March 19, 2020, 15:00 (GMT)
Fix T74908: volume object step size can not be set back to zero
March 19, 2020, 14:51 (GMT)
initial duplicate node tree avoidance
March 19, 2020, 14:31 (GMT)
Fix typo in make.bat help for build directory
March 19, 2020, 14:26 (GMT)
ColorManagement: Incorrect Memory Read for RGB images

When RGB images or BW images are converted to a GPU texture and color
space conversion was needed the images were read incorrectly.

This patch checks the correct amount of channels in the image and uses
that as the correct pixel stride.
March 19, 2020, 14:18 (GMT)
Fix T74925: Texture Paint Stencil Mask crash

Use first texture if we dont have an ImageUser.

Maniphest Tasks: T74925

Differential Revision: https://developer.blender.org/D7181
March 19, 2020, 14:10 (GMT)
initial import group template operator
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021