Revision 24a7851 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 15:06 (GMT) |
new Value node |
December 10, 2019, 15:00 (GMT) |
Fix T71995: Texture Paint workspace crash with new scene Issue likely caused by 8b31f6fb2169. With this, initializing the toolsystem (e.g. for a new workspace-scene combination) would skip the entire create->initialize routine for image/texture painting settings. Reason being that these are not allocated, unlike other paint settings. So while correctly skipping the create part, it also skipped the initialization, which was still needed. This does further changes in related code to avoid NULL pointer accesses. |
December 10, 2019, 14:35 (GMT) |
Mantaflow: Fixed issues raised in part 1 of the review (D3850) |
Revision daf119f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 14:30 (GMT) |
initial support for custom particle attributes |
Revision c2c6447 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) December 10, 2019, 14:13 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-review |
December 10, 2019, 14:12 (GMT) |
Fix T70447: 'WholeCharacter' Keying set doesn't key None properties The issue is that `something.path_resolve('"custom_property"')` raises a `ValueError` when the custom property is set to `None`. Since `None` cannot be stored in a keyframe anyway, the property is now silently skipped. Not having an explicit value is the closest we can get to `None`. This of course breaks when the value should be `None` in between not-`None` values, but I would consider that as a problem with the rig, and not something Blender can fix. |
Revision 4dccb37 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 13:30 (GMT) |
optimize some math nodes |
Revision ea5f871 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 13:17 (GMT) |
deduplicate code |
December 10, 2019, 13:10 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 10, 2019, 13:07 (GMT) |
Merge branch 'master' into greasepencil-object |
December 10, 2019, 13:06 (GMT) |
GPencil: Invert Simplify options To follow the standard conventions, the simplify options for grease pencil are inverted now, so to disable the file, uncheck the fill option and not as before that must be checked.. Before it was confusing because the simplify was activated checking the option and this was opposite to the mesh simplify options. |
Revision 4755ab5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 13:05 (GMT) |
optimize variadic math functions |
December 10, 2019, 13:01 (GMT) |
Fix T71609: Resizing bone length to 0 gets it stuck to that size The result of normalising the bone vector wasn't checked, so it resulted in a zero-length vector being multiplied with the desired length. Choosing an arbitrary vector prevents the bone being 'stuck' at zero length. Thanks @mano-wii for the patch. |
Revision 6d05b09 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 12:15 (GMT) |
optimize math functions a bit |
December 10, 2019, 12:14 (GMT) |
CMake: fix linking Blender as a Python module Remove direct links to Blender binary, only link to the window manager and rely on indirect links for everything else. |
December 10, 2019, 11:17 (GMT) |
GPencil: Moves filling recalc to evaluation section Now, instead to recalc the filling of the strokes at drawing level, the calc is done when the derived frame is created after a depsgraph tag. This separate the drawing of the evaluation process. |
December 10, 2019, 11:03 (GMT) |
GPencil: Move cache recalc functions to shared module This is the first step to move the recalc of the filling to the evaluation area (like modifiers) and not in the draw manager that must only draw. |
Revision 0425faa by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) December 10, 2019, 10:58 (GMT) |
Fix stupid misplacement of depsgraphs extraction/restoration. |
Revision e5f9640 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 10:47 (GMT) |
remove some timers |
Revision b417e2d by Bastien Montagne (undo-experiments-swap-reread-datablocks, uuid-undo-experiments-swap-reread-datablocks) December 10, 2019, 10:31 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-swap-reread-datablocks |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021