October 9, 2019, 05:56 (GMT) |
Fix T70594: mathutils.geometry.tessellate_polygon flips triangles Some scripts will need to be updated to support this. |
October 9, 2019, 04:13 (GMT) |
Fix T70662: Batch rename adds "" before "." |
October 9, 2019, 02:55 (GMT) |
UI: hide text character options when out of edit-mode These are overwritten when entering edit-mode so there is no use in showing them in object mode. Addresses T70566 |
October 9, 2019, 02:52 (GMT) |
Fix text edit-mode character info initialization Using EditFont.pos before it was set. |
October 9, 2019, 01:12 (GMT) |
October 8, 2019, 22:16 (GMT) |
Local Collections: Allow users to show hidden collections Users now can turn on in a viewport collections that are temporarily hidden (eye) in the view layer. Design task: T61327 As for the implementation, I had to decouple the visibility in the depsgraph from the visibility in the view layer. Also there is a "bug" that in a way was there before which is some operators (e.g., writing a text inside of a text object, tab into edit mode) run regardless of the visibility of the active object. The bug was present already (with object type visibility restriction) in 2.80 so if we decide to tackle it, can be done separately (I have a patch for it though P1132). Reviewed by: brecht (thank you) Differential Revision: D5992 |
October 8, 2019, 20:10 (GMT) |
Fix T69682: Render Audio ignores animation. `sound_update_animation_flags_exec` didn't tag depsgraph to update. Reviewed By: sergey Maniphest Tasks: T69682 Differential Revision: https://developer.blender.org/D6000 |
October 8, 2019, 19:45 (GMT) |
Fix T70601: Lasso select not functioning correctly in Armature Edit Mode This solution mimics the one used for pose by ignoring the bone line if either end is clipped. |
October 8, 2019, 18:29 (GMT) |
Fix T70586 EEVEE: principled shader alpha bleeding issues Avoid double multiplication by alpha on ssr/sss data. |
October 8, 2019, 18:19 (GMT) |
Fix T70561: bad custom normals in mirrored geometry. Original code from rB1a9e698099b5 used a rather naive approach, now use proper transpose of inverse of geometry transform for the normals. |
Revision 2f0af40 by Cristian Kovacs (cycles_unbiased_volumes) October 8, 2019, 17:35 (GMT) |
Merge pull request #9 from tangent-animation/blender-v2.80-develop Blender v2.80 develop |
October 8, 2019, 16:42 (GMT) |
Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode' |
October 8, 2019, 16:37 (GMT) |
Fix T69363 EEVEE: Blender crash when using Edit mode for Ocean Use same Mesh* as extraction. We always use the final mesh for shaded geom. |
October 8, 2019, 15:46 (GMT) |
CTest: Fix failing test BLI_expr_pylike_eval_test on clang/windows clang got a little to aggressive discarding unused variables see D6012 for details. Differential Revision: https://developer.blender.org/D6012 Reviewers: brecht, sergey, angavrilov |
October 8, 2019, 15:44 (GMT) |
Sculpt: support automasking, pose and mask expand for multires These were the last remaining new sculpt tools that did not support multires. Performance could be improved still, but it should work. Fixes T68899 |
October 8, 2019, 15:41 (GMT) |
Fix multires sculpt not setting the active vertex correctly Also cleanup code to remove duplicated min_depth tracking, ray intersection already does it. |
October 8, 2019, 15:41 (GMT) |
Cleanup: avoid converting from CCGElem to SubdivCCGCoord The other direction is faster. |
October 8, 2019, 15:41 (GMT) |
Cleanup: minor refactoring of mask expand and floodfill |
October 8, 2019, 14:36 (GMT) |
Mantaflow: Renamed variables to match new struct names Variable names were referring to SmokeFlowSettings and SmokeCollisionSettings which have been renamed to Manta... |
October 8, 2019, 14:26 (GMT) |
Fix T70585: Walk Navigation keyframe tweaks (still frame) Walk Navigation was missing rotation keyframes on confirm (when animation wasnt playing) after rB22bdd08dfd0. Because for walk [in contrast to fly], the cursor is constantly warped (WM_cursor_warp in walkEvent), we cant do something reasonable with comparing mouse positions (to detect rotation) when mouse comes to rest. Now remember if rotation changed at any time. Also tweaked the insertion for location keyframes (which was always happening even if the camera did not move), now checking the real dvec (instead on relying on speed) Reviewed By: dfelinto Maniphest Tasks: T70585 Differential Revision: https://developer.blender.org/D6018 |
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