Revision e0b82c6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 12:37 (GMT) |
access influences collector from action parsers |
Revision 5c733ab by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 12:14 (GMT) |
move responsibility of registering attributes to node frontend |
Revision fcd6a9d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 11:54 (GMT) |
allow only one collision per time step |
Revision 93c0fdc by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 11:54 (GMT) |
pass simulation state to interfaces |
September 22, 2019, 11:16 (GMT) |
Merge branch 'master' into greasepencil-object |
September 22, 2019, 11:16 (GMT) |
GPencil: Fix missing last point when sculpt in Multiframe This was a mistake when fixed the problem with multiframe sculpt. I missed change the index and use active point in the check. |
Revision 5eecfaf by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 10:59 (GMT) |
better distinction between particle simulation and system |
Revision 63116f2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 10:44 (GMT) |
improved handling of moving colliders |
September 22, 2019, 10:19 (GMT) |
Mathutils: expose the swing + twist Quaternion decomposition to Python. This decomposition is useful in rigging, and involves a math trick. |
Revision ad87330 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 22, 2019, 10:01 (GMT) |
Merge branch 'master' into functions |
September 21, 2019, 17:56 (GMT) |
Merge branch 'master' into greasepencil-object |
September 21, 2019, 17:21 (GMT) |
GPencil: Performance improvement for Multiframe and Onion Skin Before when Onion or Multiframe was enabled the VBO length was the total of points on the object for all frames and this results in a big size when the scene had a lot of frames. Now, the size of VBO length is calculated more precisely and reduce the time to alloc the VBO.This also reduce memory footprint. |
September 21, 2019, 15:18 (GMT) |
Cleanup: Fix comment mistake |
September 21, 2019, 14:13 (GMT) |
GPencil: Apply transformed rotation only if needed If there aren't modifiers or they are not transform type, the rotation is not needed. |
September 21, 2019, 08:48 (GMT) |
GPencil: Use Object location instead of 3D cursor for Grab Brush Instead to use the 3D cursor as reference point (legacy code), it would be better use the object location. Tested by: @pepeland |
September 21, 2019, 08:41 (GMT) |
Merge branch 'master' into greasepencil-object |
September 21, 2019, 08:29 (GMT) |
GPencil: Remove Sculpt rotation effect for multiframe sculpt As multiframe does not use modifiers, this is not required and only gets weird results. Related to T70116 |
September 21, 2019, 08:29 (GMT) |
September 21, 2019, 08:29 (GMT) |
GPencil: Multiframe Show only Edit lines was inverted The flag was working in the oposite mode. Related to T70116 |
September 21, 2019, 08:29 (GMT) |
GPencil: Copy temp color in multiframe As the evaluated data is not calculated in multiframe, needs to have the original colors. Related to T70116 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021