December 15, 2021, 12:40 (GMT) |
MetaBall: optimize memory allocation for meta-ball tessellation Double the allocation size when the limit is reached instead of increasing by a fixed number. Also re-allocate to the exact size once complete instead of over allocating. This gives a minor speedup in my tests ~19% faster tessellation for ~1million faces. |
December 15, 2021, 12:40 (GMT) |
Fix meta-ball bound-box calculation reading past buffer bounds This broke "test_undo.view3d_multi_mode_select" test in "lib/tests/ui_simulate" and is likely exposed by recent changes to bounding box calculation. The missing check for DL_INDEX4 dates back to code from 2002 which intended to check this but was checking for DL_INDEX3 twice which got removed as part of a cleaned up. This could be hidden from memory checking tools as meta-balls over-allocate vertex arrays. |
December 15, 2021, 10:51 (GMT) |
Fix compile errors on windows. |
December 15, 2021, 10:19 (GMT) |
Cleanup: Use pixel in stead of texels in naming. |
December 15, 2021, 10:09 (GMT) |
Images: 1,2,3 channel support for transform function. Added support for 1, 2, 3 float channel source images. Destination images must still be 4 channels. |
December 15, 2021, 09:47 (GMT) |
Documented IMB transform. |
December 15, 2021, 07:37 (GMT) |
Added documentation. |
December 15, 2021, 07:31 (GMT) |
Sanitized node editor backdrop matrix. |
December 15, 2021, 04:59 (GMT) |
LineArt: Ortho tolerancec effective for perspective. In perspective cameras, there will still be certain rare cases where the camera needs to be rotated ever so slightly, so make that option effective. |
December 15, 2021, 04:24 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
December 15, 2021, 00:57 (GMT) |
Fix T94082: Curve to point empty evaluated NURBS crash This is basically the same as rBee4ed99866fbb7ab04, the fix is simply to check if the spline has evaluated points when deciding the offsets into the result points array. |
Revision 0837926 by Joseph Eagar (sculpt-dev) December 14, 2021, 22:09 (GMT) |
Sculpt-dev: fix weight paint panel showing up in sculpt mode |
December 14, 2021, 21:50 (GMT) |
Fix T93949: Preview Image Error When No Screen Fix an error if "File Preview Type" is "Auto" and there is no screen. See D13574 for details. Differential Revision: https://developer.blender.org/D13574 Reviewed by Julian Eisel |
December 14, 2021, 21:45 (GMT) |
Sculpt-dev: fix BKE_brush_add * BKE_brush_add now calls BKE_brush_sculpt_reset if ob_mode has OB_MODE_SCULPT set. This should hopefully eliminate a whole class of bugs I've been chasing. |
December 14, 2021, 21:27 (GMT) |
Merge branch 'master' into sculpt-dev |
December 14, 2021, 19:57 (GMT) |
Fix possible use-after-free on error handling during VR view drawing Whenever an exception happens in VR session code, we cancel the entire session. Alongside that, we removed the "surface" item used to draw into an offscreen context. This would mess up the iterator of the surface draw loop. Similar to 7afd84df409a. |
December 14, 2021, 19:44 (GMT) |
Fix null-pointer dereference on error handling during VR view drawing |
December 14, 2021, 19:23 (GMT) |
Sculpt-dev: split automasking into its own panel Also replaced texture dropdown in sculpt header with automasking. |
December 14, 2021, 19:16 (GMT) |
Sculpt-dev: add option to ignore UVs * Added option to ignore UVs for sculpt mode. * Tweaked sculpt header a bit. |
December 14, 2021, 19:13 (GMT) |
Fix possible use-after-free on error handling during VR view drawing Whenever an exception happens in VR session code, we cancel the entire session. Alongside that, we removed the "surface" item used to draw into an offscreen context. But this may still be stored as active surface, leading to a use-after-free when deactivating this active surface, for example. |
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