July 12, 2019, 12:03 (GMT) |
Fix T66694: depthdropper (camera focus distance) not working from View3D context menu Reviewers: campbellbarton, brecht Maniphest Tasks: T66694 Differential Revision: https://developer.blender.org/D5233 |
Revision 3915ca9 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 11:58 (GMT) |
remove unused code |
Revision 82844c5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 11:51 (GMT) |
cleanup dependency builder |
Revision b6c1d3e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 10:39 (GMT) |
make updating depsgraph work again |
Revision fe4c294 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 10:24 (GMT) |
improve fgraph dependencies |
July 12, 2019, 10:22 (GMT) |
USD: Write mesh single/doublesidedness USD seems to support neither per-material nor per-face-group double-sidedness, so we just use the flag from the first non-empty material slot. If there is no material we default to double-sidedness. |
July 12, 2019, 10:21 (GMT) |
USD: Write edge creases to USD mesh Only the crease is written to USD. The "Sharp" edge flag doesn't seem to be supported by USD, or at least I couldn't find it in the API docs. |
Revision b6820e4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 10:17 (GMT) |
fixes |
July 12, 2019, 10:11 (GMT) |
USD: Write current Blender version into USD file |
Revision da34e34 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 10:02 (GMT) |
cleanup |
Revision b0015fc by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 10:00 (GMT) |
multimap fix |
July 12, 2019, 09:19 (GMT) |
Fix T66446: UV editor "Deselect on Nothing" not working |
July 12, 2019, 09:05 (GMT) |
Fix keymap editor missing tools for UV/Image space |
July 12, 2019, 08:34 (GMT) |
Merge remote-tracking branch 'origin/master' into sybren-usd |
Revision c77abe1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 08:33 (GMT) |
initial revised function dependency handling |
Revision 5366c5c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 08:27 (GMT) |
utility functions to access data flow graph |
Revision 53d00eb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 08:14 (GMT) |
simplify array printing |
Revision b124984 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 08:14 (GMT) |
fix when there are no triangles in mesh |
Revision 3708e23 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 12, 2019, 07:16 (GMT) |
add multiple in multimap |
July 12, 2019, 07:03 (GMT) |
Cloth: fix rare bug by updating normals before triangulation This was a rare bug when face normals doesn't match the calculated face normal of the BMesh triangulate function. Simple fix by updating the normals before the triangulation. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021