September 10, 2021, 14:48 (GMT) |
Modifiers: export motion blur velocity through attribute Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305 |
September 10, 2021, 14:48 (GMT) |
Tests: more graceful handling of keyboard interrupting benchmarks Leave current test result unchanged and stop executing immediately, so it can be continued. |
September 10, 2021, 14:21 (GMT) |
Merge branch 'master' into asset-greasepencil |
September 10, 2021, 14:02 (GMT) |
Curve fillet fields implementation |
September 10, 2021, 13:55 (GMT) |
Fix T90010: Cycles X random walk discontinuity between low and zero albedo |
September 10, 2021, 13:44 (GMT) |
Merge branch 'master' into temp-asset-browser-catalogs-ui |
September 10, 2021, 13:01 (GMT) |
Add missing bit to own previous commit Amendment to 7a5216497cc3. Removed this before committing, because I thought it wasn't needed. Of course it was... |
September 10, 2021, 12:58 (GMT) |
Python: extra check on `BPY_thread_save()` to ensure proper GIL handling Use `_PyThreadState_UncheckedGet()` to check that the current thread is tracked by Python before checking whether it has the GIL. The latter will abort when the former is false. |
September 10, 2021, 12:45 (GMT) |
Cleanup: Fix comment in recent commit. A task is created for each item in a list base. It used to say that a thread was created for each item. |
September 10, 2021, 12:44 (GMT) |
Fix possible crash displaying asset preview from current file For some reason the asset preview isn't created or loaded correctly in some instances. This could be addressed with D9974, but hard to tell since I only have a failing .blend file, no steps to recreate it from scratch. Would crash when opening an Asset Browser, selecting an object asset (that has an invalid preview stored) and opening the Asset Browser sidebar, so that the preview is visible there. |
September 10, 2021, 12:34 (GMT) |
Transform: only evaluate CPU subdivision if snapping is used. |
September 10, 2021, 12:31 (GMT) |
T78995: Enable keylist threaded drawing. This enabled multithreaded building of the keys that needs to be drawn in the timeline (and other action editors). On an AMD Ryzen 3800 using a mocap data test file (available in patch) the performance went from 2fps to 8fps. The performance increase depends on the number of rows of keyframes that is shown in for example the timeline editor. Each row will be using a different thread. Currently the bottleneck is the summary channel that we could split up in the future even more ( although that is a complex refactoring work). Reviewed By: sybren Differential Revision: https://developer.blender.org/D12198 |
September 10, 2021, 12:27 (GMT) |
fix missing return value |
September 10, 2021, 12:25 (GMT) |
BLI: Add Cycles compatible Perlin noise This patch adds new Perlin noise functions to BLI. The noises are compatible with the shading texture noises in EEVEE, SVM, and OSL. The existing Jenkins hash functions couldn't be used because they are not compatible with the shading implementations and an attempt at adjusting the implementation will break compatibility in various areas of Blender. So the simplest approach is to reimplement the relevant hashing functions inside the noise module itself. Additionally, this patch also adds a minimal float4 structure to use in the interface of the noise functions. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12443 |
September 10, 2021, 12:14 (GMT) |
Switched to node declare |
September 10, 2021, 11:28 (GMT) |
Anim: Keylist drawing optimization by using arrays. Change data structure of keylists. Reducing the balancing overhead and therefore increases performance. | **Function** | **Master** | **Patch** | |`draw_summary_channel`| 0.202105s| 0.083874s | When adding items to the keylist it will store it in a linked list. This linked list is accompanied with the length (key_len) and a `last_accessed_column`. last_accessed_column is a cursor that improve the performance when adding new items as they are mostly ordered by frame numbers. last_accessed_column is reset when a new fcurve/mask/... is added to the keylist. Before searching or array access. the listbase needs to be converted to an array. `ED_keylist_prepare_for_direct_access`. After that the caller can use `ED_keylist_find_*` or `ED_keylist_array*` functions. The internal array can also be accessed via the `ED_keylist_listbase` function. The items inside the array link to the previous/next item in the list. Reviewed By: sybren Differential Revision: https://developer.blender.org/D12052 |
September 10, 2021, 10:28 (GMT) |
Fix failure in asset catalog tests |
September 10, 2021, 09:53 (GMT) |
fix removed argument |
September 10, 2021, 09:47 (GMT) |
Merge branch 'temp-asset-browser-catalogs' into temp-asset-browser-catalogs-ui |
Revision f37e3a6 by Julian Eisel (temp-asset-browser-catalogs, temp-asset-browser-catalogs-ui, temp-assetlib-plus-uuid-rename) September 10, 2021, 09:45 (GMT) |
Merge branch 'master' into temp-asset-browser-catalogs |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021