March 24, 2019, 03:02 (GMT) |
Merge branch 'master' into sculpt-mode-features |
March 24, 2019, 00:06 (GMT) |
Cleanup: redundant NULL initialization |
March 24, 2019, 00:01 (GMT) |
Cleanup: use shader config for worldspace clipping lib |
March 23, 2019, 23:52 (GMT) |
UI: support Ctrl-C copy for popover buttons Match menu logic that sets the Python expression to call the popover. |
March 23, 2019, 22:54 (GMT) |
GPU: State: Replace GL_LINE_SMOOTH by GPU_line_smooth |
March 23, 2019, 22:47 (GMT) |
GPU: State: Disable polygon smooth and line smooth when running --debug-gpu This might prove usefull when debugging some driver perf issues. |
March 23, 2019, 22:43 (GMT) |
GPU: Replace glEnable/glDisable but GPU_state calls |
March 23, 2019, 22:42 (GMT) |
GPU: Remove unused and deprecated GPU_line_stipple() |
March 23, 2019, 21:46 (GMT) |
Fix T62884 Missing control point in unselected mask handles The fix is a bit dirty. Force alpha 1.0 for these colors by using immUniformThemeColorShadeAlpha with 255 as alpha_offset. |
March 23, 2019, 21:13 (GMT) |
Fix T62869 Transparent background not working in Xray Mode / Wireframe This was due to the forward part of the engine not supporting rendered alpha channel. |
March 23, 2019, 18:31 (GMT) |
March 23, 2019, 18:28 (GMT) |
Fix T62097 Bone transparancy not enabled when Xray enabled This forces bone transparency / wireframe display when Xray is enabled. This makes sense as the bone transparency is a kind of Xray and should be linked to the Xray display. |
March 23, 2019, 18:18 (GMT) |
Eevee: Opti: Don't consider lights that have no power This may be usefull if power is animated ans is to be activated at one particular point in time. |
March 23, 2019, 18:16 (GMT) |
Cleanup: Remove printf |
March 23, 2019, 18:09 (GMT) |
Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench) |
March 23, 2019, 17:46 (GMT) |
Edit Mesh: Rework "in front" + "hidden wire" drawing Instead of doing some fancy stencil buffer tricks, just clear the depth buffer before the "in front" meshes. Fix T58841 Hidden Wire when in Edit Mode disables In Front Option |
March 23, 2019, 03:30 (GMT) |
Fix workbench object outline ignoring clipping Workbench forward engine wasn't recompiling shaders when clipping changed, use GPUShaderConfigData when creating shaders. |
March 23, 2019, 03:26 (GMT) |
Cleanp: remove redundant clipping uniform workbench_material_shgroup_uniform handles this. |
March 23, 2019, 01:29 (GMT) |
UI: show camera sensor 'Width' as 'Size' for 'Auto' fit |
March 23, 2019, 01:29 (GMT) |
Fix auto sensor size for camera gizmo |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021