Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2662 / 8462

March 6, 2019, 08:45 (GMT)
fix "make full" on windows
March 6, 2019, 07:11 (GMT)
Fix T62241: Repeat last translate, wrong direction

Only use orientation value when the operator uses orientation axis.

Own error in 03da3b6593a24
March 6, 2019, 05:54 (GMT)
Fix T62236: Crash texture painting

Caused by 10d9a2494fc5e which removed 5x length clamping.
March 6, 2019, 05:21 (GMT)
Cleanup: unused function warning
March 6, 2019, 03:53 (GMT)
Fix T62210: endless loop in kd tree lookup

Reset nodes after the first balance call.
March 6, 2019, 03:52 (GMT)
Revert "Fix T62210: endless loop in kd tree lookup"

This reverts commit 301bcf771dec827138412ca6e7a25e2269eb5e9e.

Caused crash entering particle edit mode.
March 6, 2019, 02:40 (GMT)
Fix T61917: Metaball family inherits wrong resolution by deleted object

Synchronizing values between object data is error prone (not updated on
creation or renaming), add an update to have them working as they did
in 2.79.
March 6, 2019, 02:38 (GMT)
DRW: Fix State tracking being off when calling GPU_framebuffer_clear

State tracking works in pretty much all cases but calling the clear command
does change the write mask outside the draw manager. For now we just reset
the write mask before each pass.

Fix T62203 The selected bone is not highlighted inside the other bone.
March 6, 2019, 00:18 (GMT)
Cleanup: remove redundant file argument
March 6, 2019, 00:12 (GMT)
WM: match select all behavior for the info space

Adds select invert to the operator.

D4454 by @Poulpator
March 5, 2019, 23:51 (GMT)
Cleanup: style
March 5, 2019, 21:02 (GMT)
Cleanup: Use GPU_depth_test instead of glEnable/glDisable
March 5, 2019, 21:02 (GMT)
DRW: Fix GL state issues due to state not being reset after drawing

Callbacks were drawing with the wrong blend equation and that made some
tools drawing fail.
March 5, 2019, 20:34 (GMT)
UV/VCol layers creation: add option to not init those new data.

`ED_mesh_uv_texture_add()`/`ED_mesh_color_add()` would always either
copy data from current active one, or (for UVs), generate default
'valid' UVs for every face.

This commit adds an option to not do that, just keeping default values
from raw CDLayer creation. It is only used/exposed from RNA API
currently.

This is especially useful for importer add-ons, since some formats
support multiple layers of those kind, as well as 'partial' dataset not
explicitely defining values for all mesh items.

Preliminary step to fix T62224.
March 5, 2019, 20:05 (GMT)
File Editor: Refactor 'new dir' / renaming code.

We really do not need two 256 chars variables to hanlde renaming, a mere
pair of flags can handle the situation just as well.

Also, scroll to newly renamed item, will help when one want to find
again the directory they just added and rename.

At some point we'll probably want to refactor scrolling further (to make
it fully out of rename code/context e.g.), but for now think this will do.
March 5, 2019, 20:05 (GMT)
Fix T58715: File Browser: Creating "New Folder" issues with too many existing folders in display.

Smotthscroll to edited entry was broken since filelisting was
rewritten to become async...
March 5, 2019, 18:20 (GMT)
Fix T61063, T62195: Python scripts should run before depsgraph evaluation.

This was changed (accidentally?) in d192d723123a, now go back to behavior more
similar to 2.7. Python scripts should be able to set up drivers or do other
changes that will then be taken into account when evaluating the scene for the
first time.

The more tricky thing is that Python scripts now run before ED_editors_init,
but given what happens in there it seems safe.
March 5, 2019, 18:14 (GMT)
Merge branch 'blender2.7'
March 5, 2019, 18:06 (GMT)
Fix T62112: wrong curve face count

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4452
March 5, 2019, 18:05 (GMT)
Cleanup: add asserts to catch cases where wrong attribute type is used.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021