February 18, 2019, 13:17 (GMT) |
Wireframe: Fix Artifacts with MSAA We blit the depth buffer into the MSAA depth buffer so that wires are properly occluded. This also makes the "In front" option work with MSAA. |
February 18, 2019, 13:17 (GMT) |
GPU: Change multisample resolve shader to output min depth This will effectively make the AA passes thicker in some cases but it is required for better AA on wireframes. The trick is to occlude the wire passes so that they do not output fragment that could be behind actual geometry. |
February 18, 2019, 13:17 (GMT) |
Wireframe: Add depth offset to prevent zfighting of wireframe overlay |
February 18, 2019, 13:17 (GMT) |
Wireframe: Refactor to use GL_LINES instead of triangles with alpha blend This gets rid of the progressive fading of the edges as it does not work with depth perception (sorting problem with alpha blending). |
February 18, 2019, 13:05 (GMT) |
Clamp value in sheen calculation to fix fireflies. Fixes T59784. Reviewers: fclem Reviewed By: fclem Subscribers: brecht Maniphest Tasks: T59784 Differential Revision: https://developer.blender.org/D4269 |
February 18, 2019, 11:03 (GMT) |
Fix T61649: Transform resize from UV editor asserts Change logic for error checking so it's easier to follow. |
February 18, 2019, 09:42 (GMT) |
Markers: Make marker lines in sequencer and graph editor optional - Makes it possible to show a vertical line for every marker in the graph editor. - Makes the marker line visiblity optional in the sequencer and graph editor. Request from @hjalti. Reviewers: brecht Differential Revision: https://developer.blender.org/D4348 |
February 18, 2019, 06:06 (GMT) |
Cleanup: remove unnecessary "_pad*" members |
February 18, 2019, 05:47 (GMT) |
Cleanup: use "_pad" prefix for struct members |
February 18, 2019, 05:36 (GMT) |
Cleanup: move 'orig' into Object_Runtime struct |
February 18, 2019, 05:31 (GMT) |
Cleanup: remove 'orig' from ObTfmBack This is runtime data and is re-evaluated before use. |
February 18, 2019, 04:43 (GMT) |
DNA: rename Object.size -> scale Resolves a common cause of confusion. |
February 18, 2019, 04:15 (GMT) |
UI: motion paths panel layout tweak - User better alignment for the paths_range_update button. - Use Flow layout for the Display sub-panel items. |
February 18, 2019, 04:13 (GMT) |
UI: armature properties layout tweaks - Rename 'Draw Mode' to 'Display As', consistent with other properties. - Use flow layout. |
February 18, 2019, 04:04 (GMT) |
RNA: use distance units |
February 18, 2019, 03:50 (GMT) |
UI: bake panel layout improvements All the controls were just really thrown in there without any proper organization. This gives it more structure. - Correct use of sub-panels to communicate hierarchy and sections. - Use flow layout for toggles. - Use consistent names for "Bake Type". |
February 18, 2019, 03:12 (GMT) |
UI: improve light probe properties layout Smaller adjustments to the Light Probe properties layout. - Correctly use alignment for multi-property values. - Correctly use sub-panels. - Correctly use PROP_FACTOR for visibility_bleed_bias and visibility_blur. |
February 18, 2019, 02:59 (GMT) |
Fix T61187: Fluid Particle settings UI elements Some properties were accidentally hidden for particle fluids. - Made sure we show the Forces and Integration sub-panels for particle fluids. - Slightly re-ordered the sub-panels here, so that the same sub-panels are at the top for Newtonian and Fluid particles. - Separated the Fluid Interaction sub-panel so we can give it a unique name. - Removed lingering unnecessary 'Keys' label in the Keyed physics. |
February 18, 2019, 01:47 (GMT) |
Cleanup: spelling |
February 18, 2019, 00:23 (GMT) |
doxygen: update doxygen & add balembic group |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021