November 21, 2018, 11:41 (GMT) |
Cycles: Cleanup, reduce indentation level |
November 21, 2018, 11:06 (GMT) |
I18N: tweak some UI labels and tips. |
November 21, 2018, 11:05 (GMT) |
I18N defaults: enable tooltip translation. That is minimal change for now, we may want to fully enable i18n by default... |
November 21, 2018, 11:04 (GMT) |
UI: small clean-up of I18N UI in userpref. Mainly do not hide i18n options anymore, this is against our rules, just disable them instead. |
November 21, 2018, 10:33 (GMT) |
Cycles: Cleanup, comments and dead code |
November 21, 2018, 10:28 (GMT) |
Cycles: Cleanup, CUDA code path is not possible inside AVX2 |
November 21, 2018, 09:52 (GMT) |
GP: Change cursor for primitves |
November 21, 2018, 08:03 (GMT) |
GP: Remove Target Weight switch |
November 21, 2018, 06:56 (GMT) |
Fix uv-sculpt use w/ tool-system |
November 21, 2018, 06:15 (GMT) |
Gizmo: show dial handle for unconstrained extrude Now only show an arrow when extrude was constrained on an axis. |
November 21, 2018, 05:00 (GMT) |
Gizmo: set operator options before execution Avoid setting all operator options every redraw, instead set them before invoking. |
November 21, 2018, 04:35 (GMT) |
Gizmo: run invoke_prepare even when the gizmo isn't modal This is useful for setting up state for gizmos that run operators too. |
November 21, 2018, 02:07 (GMT) |
Object: minor changes to jump-to API - Always select the jump-to object, even if it's active. - Remove check for invalid object data (these cases will fail much earlier). |
November 21, 2018, 02:04 (GMT) |
Cleanup: add reveal_hidden arg to jump-to API calls Jumping to data shouldn't necessarily change hidden status or visible layers. |
November 21, 2018, 01:58 (GMT) |
Gizmo: workaround for extrude modifying normals for XYZ axis This was done for the normal gizmo, but not the XYZ handles. |
November 21, 2018, 01:58 (GMT) |
Fix custom matrix orientation being written to scene |
November 21, 2018, 01:58 (GMT) |
Correct editbone root-select check Mistake in recent commit. |
November 21, 2018, 01:14 (GMT) |
Gizmo: use Y-axis for armature extrude on normal For bones it's useful to extrude a bone aligned to the existing bone. |
November 21, 2018, 00:45 (GMT) |
Gizmo: set the extrude transform constraint matrix |
November 21, 2018, 00:33 (GMT) |
UI: Horizontal/Vertical split options in Area menu. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021