Blender Git Loki

Kaikki Blender Git kommitit.

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November 18, 2018, 15:39 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 18, 2018, 15:28 (GMT)
Fix T57835: Textured-fill layer opacity not working

This was an unsupported feature.
November 18, 2018, 14:56 (GMT)
Fix T57896: Crash updating grease pencil material preview
November 18, 2018, 13:33 (GMT)
New customdata types for base hair curve data.
November 18, 2018, 11:26 (GMT)
Merge HairPattern into HairCurveData, no reason to keep these separate any more.
November 18, 2018, 11:21 (GMT)
Keymaps: make click event use position on button press rather than release.

This may improve reliability with left click select and pen input, assuming
that the place where the pen first touched the surface is closer to the
intended location than where it was released from the surface.

I'm not sure if this will make a significant difference in practice, but it
seems worth a try.
November 18, 2018, 10:51 (GMT)
Introduce curve and vertex customdata for hair.
November 18, 2018, 09:21 (GMT)
GP: Set Rim Blur default to 0
November 18, 2018, 02:43 (GMT)
Keymap: preference to swap space/shift-space keys

This option is for animators who may not use the tool-system much
(mostly staying in object/pose-mode with the transform-tool active).
November 18, 2018, 01:45 (GMT)
Keymap: add user-prefs to the default keyconfig

Currently the only option is to use select-all as a toggle.
November 18, 2018, 01:39 (GMT)
Keymap: Default pref for select-all to toggle

Access in the UI next.
November 18, 2018, 01:32 (GMT)
UI: show active keymap user preferences
November 18, 2018, 00:49 (GMT)
PyAPI: add bpy.utils.execfile

Wraps `importlib.util`, avoids duplicate preset loading calls.
November 18, 2018, 00:16 (GMT)
Cleanup: tweak to keymap layout args

Needed to support user-keyconfig draw call.
No functional changes.
November 17, 2018, 18:28 (GMT)
GP: Set Thickness default to 2

New modifiers have thsi default value.
November 17, 2018, 17:20 (GMT)
Eevee: Optimize Color Ramp node for common cases.
November 17, 2018, 16:52 (GMT)
GP: Drawing Engine use only one batch

This is part of T57829.

Reduce the number of used batches to only one by shader type. This reduces GPU overhead and increase a lot the FPS. As the number of batches is small, the time to allocate and free memory was reduced in 90% or more.

Also the code has been simplified and all batch management has been removed because this is not necessary. Now, all shading groups are created after all vertex buffer data for all strokes has been created using DRW_shgroup_call_range_add().

All batch cache data has been moved to the Object runtime struct and not as before where some parts (derived data) were saved inside GPD datablock.

For particles, now the code is faster and cleaner and gets better FPS.

Thanks to Cl�ment Foucault for his help and advices to improve speed.
November 17, 2018, 16:08 (GMT)
Eevee: Fix SSR/SSS when the bsdf nodes are inside groups
November 17, 2018, 14:15 (GMT)
Add 'nomain' hair creation functions for making hair systems.
November 17, 2018, 13:56 (GMT)
GPU: Cleanup / Opti : Vectorize + MADD and remove unused function
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021