September 11, 2018, 00:58 (GMT) |
Merge branch 'master' into blender2.8 |
September 11, 2018, 00:51 (GMT) |
UI: split theme draw style into separate field Was using UI_BLOCK_LOOP to control draw style, this meant we couldn't use popup theme colors for cases where it the interface has the same purpose as a popup but happens not to use this flag. |
September 10, 2018, 23:13 (GMT) |
UI: disable register for grease pencil select Avoid showing in redo panel |
September 10, 2018, 23:13 (GMT) |
UI: disable register for insert text Hides redo panel. |
September 10, 2018, 23:13 (GMT) |
UI: key binding draw code didn't set line-width |
September 10, 2018, 23:13 (GMT) |
UI: workaround for glitch redo panel glitch |
September 10, 2018, 21:15 (GMT) |
Remaining fix for multiple text-boxes As mentioned in d81aeb60fe75 the alignment for multiple text boxes should all respect the same overall padding. Vertical alignment is fully implemented now. |
September 10, 2018, 20:04 (GMT) |
Revert wrong add-on folder update |
September 10, 2018, 18:24 (GMT) |
GP: Fix performance problem with big files During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good. Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time. |
September 10, 2018, 17:48 (GMT) |
Eeevee: update to match recent voronoi GLSL features for Cycles. Differential Revision: https://developer.blender.org/D3680 |
September 10, 2018, 17:12 (GMT) |
Merge branch 'blender2.8' into asset-engine Conflicts: release/scripts/startup/bl_ui/space_filebrowser.py source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/versioning_280.c source/blender/blenloader/intern/versioning_defaults.c source/blender/editors/include/UI_interface.h source/blender/editors/space_view3d/space_view3d.c source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_dragdrop.c source/blender/windowmanager/intern/wm_files_link.c |
September 10, 2018, 16:56 (GMT) |
Texture paint: properly implement image slots for principled BSDF node. Now we can create new base color, roughness, metallic, specular, normal, bump and displacement images, and linked them to the appropriate socket. Also fixes image nodes inside groups not being visible. Differential Revision: https://developer.blender.org/D3679 |
September 10, 2018, 16:56 (GMT) |
Cleanup: fix compiler warnings. |
September 10, 2018, 16:50 (GMT) |
Fix Cycles principled BSDF black with transmission and IOR 1.0. |
September 10, 2018, 16:41 (GMT) |
Textbox removal and creation should update text data |
September 10, 2018, 16:05 (GMT) |
Eevee: Fix assert when using transparent shadows Was missing some UBO bindings. |
September 10, 2018, 16:05 (GMT) |
Fix T56627: Crash because of incomplete LightCache |
September 10, 2018, 16:05 (GMT) |
Fix assert when toggling Xray mode after going to Solid and lookedev/eevee |
September 10, 2018, 16:05 (GMT) |
Eevee: Cleanup DoF implementation |
September 10, 2018, 16:05 (GMT) |
Eevee: Lookdev: Fix memleak |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021