August 31, 2018, 18:53 (GMT) |
MESH_OT_symmetrize: Cleanup, get op->ptr props outside objects loop |
August 31, 2018, 18:52 (GMT) |
Multi-Objects: MESH_OT_symmetry_snap Reviewers: dfelinto Differential Revision: https://developer.blender.org/D3374 |
August 31, 2018, 18:23 (GMT) |
MESH_OT_blend_from_shape: Add error when no selected vertex This is just something simple I caught while testing the patch for multi-object. |
August 31, 2018, 18:20 (GMT) |
Multi-Object-Mode: MESH_OT_blend_from_shape "Blend from Shape" lists keys from active object and applies to all selected objects that have keys with a matching name. Changes from reviewer (Dalai Felinto): * Code Style. * Move Object **objects after sanity check to prevent leak when returning OPERATOR_CANCELLED. * Skip objects that have no selected vertex. * Fixed existent comments code-style: Since we are changing the indentation of these lines, may as well correct this as well. Differential Revision: https://developer.blender.org/D3656 |
August 31, 2018, 17:21 (GMT) |
MESH_OT_shape_propagate_to_all: Add error when no selected vertex This is just something simple I caught while testing the patch for multi-object. |
August 31, 2018, 17:20 (GMT) |
Multi-Objects: MESH_OT_shape_propagate_to_all Pressing "Propagate to Shapes" now propagates the current shapes to the selected object's respective keys, if at least one selected object has shape keys. Discussion here: https://devtalk.blender.org/t/behaviour-of-shape-keys-in-multi-object-mode/1956/4 Changes from reviewer (Dalai Felinto): * Code style * Error message * Remove dead code Reviewers: dfelinto Differential Revision: https://developer.blender.org/D3651 |
August 31, 2018, 15:08 (GMT) |
Merge branch 'master' into blender2.8 |
August 31, 2018, 15:07 (GMT) |
August 31, 2018, 14:45 (GMT) |
Cleanup: edbm_do_smooth_laplacian_vertex_exec |
August 31, 2018, 14:45 (GMT) |
Multi-Object-Editing: MESH_OT_vertices_smooth_laplacian Since D3284 was inactive for a long time, I figured I could finish this. This revision also gives warning when there are no selected faces or when selected faces are invalid. Changes from reviewer (Dalai Felinto) : * Code style * Fix checking for ngons (BM_ITER_MESH is a for loop, you need to break from it before continuing the object iteration loop). Differential Revision: https://developer.blender.org/D3659 |
August 31, 2018, 14:39 (GMT) |
Cloth: Implement angular bending springs This implements angular bending springs for cloth simulation. This also adds shearing springs for n-gons. This angular spring implementation does not include Jacobian matrices, as the springs can exist between polygons of different vertex counts, rendering their relationships asymmetrical, and thus impossible to solve with the current implementation. This means that the bending component is solved explicitly. However, this is usually not a big problem, as bending springs contribute less to instability than structural springs. The the old linear bending model can still be used, and is the default for existing files, to keep compatibility. However, the new angular bending model is the default for any new simulation. This commit makes small breaking changes, in that shearing springs are now created on n-gons (also in linear bending mode), while n-gons were previously ignored. Reviewed By: brecht Differential Revision: https://developer.blender.org/D3662 |
August 31, 2018, 14:33 (GMT) |
Cloth: Componentize forces This separates cloth stiffness and damping forces into tension, compression, and shearing components, allowing more control over the cloth behaviour. This also adds a bending model selector (although the new bending model itself is not implemented in this commit). This is because some of the features implemented here only make sense within the new bending model, while the old model is kept for compatibility. This commit makes non-breaking changes, and thus maintains full compatibility with existing simulations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D3655 |
August 31, 2018, 14:06 (GMT) |
Multi-Objects: VIEW3D_OT_snap_selected_to_cursor by Habib Gahbiche Objects in edit mode now behave as if they were joined. Changes from reviewer (Dalai Felinto): code style (tabs, spaces, ...), missing MEM_freeN(objects); https://developer.blender.org/D3648 |
Revision ef234a2 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 31, 2018, 13:48 (GMT) |
Software crease threshold follow DPIX's |
August 31, 2018, 13:09 (GMT) |
Cycles: Embree now traverses only the object subtree for local intersection tests. |
August 31, 2018, 13:03 (GMT) |
Revert "Fixes for font vertical alignment" This reverts commit 7f9d5895ad3c223b72f917f5e825f77e2f483868. |
August 31, 2018, 13:02 (GMT) |
Fixes for font vertical alignment |
August 31, 2018, 13:01 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into experimental-build |
August 31, 2018, 13:00 (GMT) |
Python: Enable MASS unit in FloatProperty MASS unit was already implemented for the C api. Only making sure it is accessible in the python api. Also added 'CAMERA' to the documentation as a valid option. |
August 31, 2018, 12:53 (GMT) |
Fix Text Boxes not drawing I'm using a different shading group for the active text box and the others. This way I can assign different colors to them. The alternative would be to create a new `shgroup_dynlines_dashed_flat_color`, but I find this overkill for such a simple use case. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021