August 8, 2018, 09:56 (GMT) |
Fix T56273: User count assert on re-saving a particular file. new background image/clip of Camera ID was totally wrong, down the old, broken 'way it used to be' instead of using new, more generic system. Those ID pointers were not even added to library_query.c file, shame! xD |
August 8, 2018, 09:48 (GMT) |
GP: Change to make the temp name unique The previous commit could fail if some corner situations. This new temp name must be unique always. |
August 8, 2018, 09:16 (GMT) |
Fix T55095: Undo crash w/ linked library data |
August 8, 2018, 09:11 (GMT) |
Fix T56270: Crash when save a grease pencil file with instance modifier. The error was related to duplicate names in the internal hash used to order instances in z-depth. |
August 8, 2018, 09:11 (GMT) |
GP: Check render status before use it. |
August 8, 2018, 08:57 (GMT) |
Fix T56251: Outliner crash on selecting nested. We need a valid tree here, undo step will make it invalid... |
Revision bfae9af by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 8, 2018, 08:17 (GMT) |
Fix faulty opti radi extend logic |
August 8, 2018, 07:56 (GMT) |
Merge branch 'master' into blender2.8 |
August 8, 2018, 07:54 (GMT) |
Ghost/X11: correct function signature |
August 8, 2018, 07:42 (GMT) |
Merge remote-tracking branch 'refs/remotes/origin/blender2.8' into fracture_modifier-2.8 |
August 8, 2018, 07:13 (GMT) |
Merge branch 'master' into blender2.8 |
August 8, 2018, 07:12 (GMT) |
Fix T54584: Crash w/ image undo Using accumulation undo type (eg painting) as the first undo step, broke code which adds an initial memfile undo. |
August 8, 2018, 06:02 (GMT) |
Minor tweak to last commit |
August 8, 2018, 05:51 (GMT) |
3D View: hide object centers in paint modes Match 2.7x behavior |
August 8, 2018, 05:33 (GMT) |
UI: only show vertex select w/ weight paint mode Was being used for vertex paint where it's not supported. |
August 8, 2018, 05:16 (GMT) |
Vertex Paint: use original mesh data This is already done in weight paint mode, avoids a mesh refresh on selection changes. |
August 8, 2018, 05:08 (GMT) |
Fix missing uniform for vert/weight/texture paint Entering any of these modes would assert immediately. |
August 8, 2018, 04:07 (GMT) |
August 8, 2018, 03:30 (GMT) |
August 8, 2018, 03:27 (GMT) |
Updates to OpenVDB import and volume motion blur. * Separated option for Volume Motion Blur in object UI. Unlike deformation motion, it is disabled by default. * Added multiple frame import and preview simplying for imported VDBs. * Fixed a couple of bugs with VDBs in the viewport. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021