Revision 6d77b87 by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--anonymous-attributes, temp-geometry-nodes-fields--fields, temp-geometry-nodes-fields--fields-jacques, temp-multi-function-procedure, temp-parallel-multi-function) August 22, 2021, 13:07 (GMT) |
support span buffer reuse |
Revision 2101b46 by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--anonymous-attributes, temp-geometry-nodes-fields--fields, temp-geometry-nodes-fields--fields-jacques, temp-multi-function-procedure, temp-parallel-multi-function) August 22, 2021, 10:49 (GMT) |
fix comment |
Revision 34f6765 by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--anonymous-attributes, temp-geometry-nodes-fields--fields, temp-geometry-nodes-fields--fields-jacques, temp-multi-function-procedure, temp-parallel-multi-function) August 22, 2021, 10:21 (GMT) |
Merge branch 'master' into temp-multi-function-procedure |
August 22, 2021, 06:51 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes_all |
August 22, 2021, 03:46 (GMT) |
fix signed/unsigned warning |
August 22, 2021, 03:40 (GMT) |
Sculpt dyntopo: Finished bmesh cache coherency tester To run, in the python console enter: bpy.msgbus.pbvh_bmesh_do_cache_test() The output will be in the regular console. The test build a half-million vert cube and smooths it. It runs several passes (all of which perform the same smoothing operation): 1; Randomized order pass 2. Ordered pass (by vertex clustering) 3. Same as 2 but with a purely data-oriented version of the bmesh structs. 4. Same as 2, but using a version of the bmesh structs with all pointers replaced by integer indices. At least on my laptop #3 and #2 are about a third faster then #1, and #2 tends to be around 15%. |
August 21, 2021, 22:19 (GMT) |
Sculpt dyntopo: Don't allow dyntopo when multires modfier exists Note that thoeretically we could support multires in dyntopo, but numerical instability would probably make the grid data explode. |
August 21, 2021, 21:31 (GMT) |
Fix Windows builds after Zstandard commits |
August 21, 2021, 21:27 (GMT) |
Fix: Default selection in dissolve node. |
August 21, 2021, 20:03 (GMT) |
Merge branch 'master' into cycles_texture_cache |
August 21, 2021, 19:39 (GMT) |
Add support for Zstandard compression for .blend files Compressing blendfiles can help save a lot of disk space, but the slowdown while loading and saving is a major annoyance. Currently Blender uses Zlib (aka gzip aka Deflate) for compression, but there are now several more modern algorithms that outperform it in every way. In this patch, I decided for Zstandard aka Zstd for several reasons: - It is widely supported, both in other programs and libraries as well as in general-purpose compression utilities on Unix - It is extremely flexible - spanning several orders of magnitude of compression speeds depending on the level setting. - It is pretty much on the Pareto frontier for all of its configurations (meaning that no other algorithm is both faster and more efficient). One downside of course is that older versions of Blender will not be able to read these files, but one can always just re-save them without compression or decompress the file manually with an external tool. The implementation here saves additional metadata into the compressed file in order to allow for efficient seeking when loading. This is standard-compliant and will be ignored by other tools that support Zstd. If the metadata is not present (e.g. because you manually compressed a .blend file with another tool), Blender will fall back to sequential reading. Saving is multithreaded to improve performance. Loading is currently not multithreaded since it's not easy to predict the access patterns of the loading code when seeking is supported. In the future, we might want to look into making this more predictable or disabling seeking for the main .blend file, which would then allow for multiple background threads that decompress data ahead of time. The compression level was chosen to get sizes comparable to previous versions at much higher speeds. In the future, this could be exposed as an option. Reviewed By: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D5799 |
August 21, 2021, 19:39 (GMT) |
Use Zstandard compression for the sequencer cache Reviewed By: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D5799 |
August 21, 2021, 19:38 (GMT) |
Refactor low-level blendfile reading into separate files Instead of handling mmap, compression etc. all directly in readfile.c, refactor the code to use a generic FileReader. This makes it easier to add new compression methods or similar, and allows to reuse the logic in other places (e.g. thumbnail reading). Reviewed By: campbellbarton, brecht, mont29 Differential Revision: https://developer.blender.org/D5799 |
August 21, 2021, 17:36 (GMT) |
Merge branch 'master' into compositor-full-frame |
August 21, 2021, 16:15 (GMT) |
D5799 macOS platform fix attempt 2 |
August 21, 2021, 16:09 (GMT) |
D5799 macOS platform fix |
August 21, 2021, 15:43 (GMT) |
D5799 Part 1: FileReader refactor |
August 21, 2021, 15:43 (GMT) |
D5799 Part 2: ZStd support |
August 21, 2021, 15:43 (GMT) |
D5799 Part 3: Sequencer cache |
August 21, 2021, 12:59 (GMT) |
Merge branch 'master' into asset-greasepencil |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021