Revision 71fbf96 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 3, 2018, 18:26 (GMT) |
Simplyified mutl_face_search (should now be more robust too) |
August 3, 2018, 16:27 (GMT) |
cleanup: fixed indentation and white space issues |
August 3, 2018, 15:41 (GMT) |
Cleanup: Fix comment |
August 3, 2018, 15:37 (GMT) |
New grease pencil primitive STROKE This creates a simple stroke with several colors to have a basic structure to start drawing. |
Revision 94af432 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:24 (GMT) |
Cycles: Light tree: volume and MIS fixes Now using a more reliable way of knowing if a shading point is inside or on the boundary of a volume. Fixed a bug in light_background_sample() that used an index into the lights array as an index into the distribution array. |
Revision f630504 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:24 (GMT) |
Cycles: Light tree split heuristic fix Doubles are no longer needed in the split heuristic calculations. |
Revision e8e0669 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:22 (GMT) |
Cycles: Picking position and normal fix for MIS The picking position and normal has been changed to use the position and normal from the last non-transparent bounce. |
Revision 5d344f4 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:22 (GMT) |
Cycles: Light tree: Area light fix The bounding boxes for area lights was not calculated properly but has now been fixed. |
Revision 108594d by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:22 (GMT) |
Cycles: Light tree: energy and light picking fixes When calculating the energy for a light source I previously returned zero energy if is_constant_emission() returned false. This has now been changed so it uses an emission of (1,1,1) instead. The normal that is used for light picking for the BSDF approximation in the importance calculations now takes into consideration if the point is on glass, a reflective or transmissive surface. The position and normal used for light picking is now stored in the ShaderData struct. |
Revision 84fec21 by Erik Englesson (gsoc-2018-many-light-sampling, soc-2020-production-ready-light-tree, soc-2020-production-ready-light-tree-2) August 3, 2018, 15:21 (GMT) |
Cycles: Light tree instancing and energy fixes Instancing for mesh lights now works with the light tree. The conversion from emission to luminance is now using linear_rgb_to_gray() instead. |
August 3, 2018, 14:37 (GMT) |
Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREF |
August 3, 2018, 13:11 (GMT) |
Benchmark: rename executable to blender-benchmark and disable argument parsing. |
August 3, 2018, 13:08 (GMT) |
Merge branch 'master' into fluid-mantaflow |
August 3, 2018, 12:34 (GMT) |
GPUShader: Fix warning in release build. |
August 3, 2018, 11:41 (GMT) |
Add missing single user management for grease pencil materials |
August 3, 2018, 10:59 (GMT) |
Fix benchmark submodule revision and Python/GLEW build error. |
August 3, 2018, 09:22 (GMT) |
allow grid spacing > 1 |
August 3, 2018, 09:01 (GMT) |
minor cleanups |
August 3, 2018, 08:59 (GMT) |
Bugfix: audaspace cmake variables need to be cached. |
August 3, 2018, 08:28 (GMT) |
Fix T56217: Segment Fault when using the Fill Brush on Blank GP Object The error was in any GP object without layers. Also added a check to avoid paint in a locked layer. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021