August 3, 2018, 08:25 (GMT) |
Fix T56180: Grease Pencil edit mode select menu crash. Note that there are most certainly many other operators that?d need that same flag... Don?t have time to hunt them down currently, will just fix as issues are found, for now. |
August 3, 2018, 08:17 (GMT) |
Fix T55791: blender 2.8 crash on redoing 'snap to cursor' with Offset option ON. Many snap_to operators need a fully evaluated depsgraph to run properly... |
August 3, 2018, 08:15 (GMT) |
Operators: add a new flag stating that operator needs access to evaluated data. For now, that flag is only used in redo code, since after undo step depsgraph is totally empty... We *may* want to add at least an assert in op calling code too, though? |
August 3, 2018, 08:13 (GMT) |
Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date. Since that call make the graph active, it should only be used in active editing context aware code (i.e. essentially, operators). |
August 3, 2018, 07:49 (GMT) |
DRW: Augment Debug messages |
August 3, 2018, 07:49 (GMT) |
Eevee: Fix assert with hair drawing This remove unused clip_block when not needed and the useless ubo bind that were put there for the sake of not crashing. |
August 3, 2018, 04:02 (GMT) |
Merge branch 'master' of git.blender.org:blender into cycles_texture_cache # Conflicts: # intern/cycles/render/image.cpp # intern/cycles/render/nodes.cpp # intern/cycles/render/osl.cpp |
August 3, 2018, 01:43 (GMT) |
Icons: add particle brush icons |
August 2, 2018, 22:07 (GMT) |
minor cleanup and fix memory leak (resulted from active fields commit) |
August 2, 2018, 19:12 (GMT) |
Eevee: Don't show probe display when not using scene lighting The display is broken otherwise. |
August 2, 2018, 18:52 (GMT) |
Eevee: Fix missing UBO bind. |
Revision 9fd47b2 by Gaia Clary August 2, 2018, 17:59 (GMT) |
Merge branch 'collada' of git.blender.org:blender into collada |
August 2, 2018, 17:38 (GMT) |
Benchmark: populate benchmark space from submodule. |
August 2, 2018, 17:35 (GMT) |
Add Assign Material option to Special menu (W key) Also some renames and cleanups. |
August 2, 2018, 17:21 (GMT) |
Add list of color to Assign color operator It's more clear for user to see the name of the color |
August 2, 2018, 17:16 (GMT) |
Refactor Collada: Make BCAnimation class more self contained Follwing funtionality was previously located in BCAnimationSampler, but makes not much sense there: * Moved the creation of the reference object into the Class constructor * Moved the destruction of the reference to the Destructor Furthermore: * added get_reference() to better shield the rerference object from unintentional access * BCAnimationObjectMap now contains Pointers to BCAnimation objects instead of containing full object instances. This avoids unnecessary copying of the Animation datastructures when adding BCAnimation objects to the BCAnimationObjectMap. Note: This forces us to delete the BCAnimation objects in the BCAnimationSampler destructor. |
August 2, 2018, 17:12 (GMT) |
Refactor Collada: Removed obsolete BCKeyPoint class Also simplified the way how the AnimationSampler stores its sampled data. After some experimenting i decided to use FCurves as intermediate storage for exported animation curves. This looks a lot cleaner to me now because now i no longer have duplicate storage locations. Also the handling of curve handles is now pretty much straight forward and no longer needs any extra calculations. |
August 2, 2018, 17:09 (GMT) |
Feature Collada: Add support for Continuous Acceleration (Fcurve handles) This allows us to create smoother FCurves during importing Collada Animation curves. Possibly this should become an option ionstead of a fixed import feature. |
August 2, 2018, 17:07 (GMT) |
Refactor Collada: use BCKeyPoint to construct the exported FCurves Before the handles where taken from the FCurves. But this caused odd behavior when exporting Object hierarhcies with parent_inverse matrices. Then the handles where calculated wrong. Now there wil be no handles for those cases. (we might still consider to optionally generate handles here (to be decided) |
August 2, 2018, 16:59 (GMT) |
Refactor Collada: Moved check for animated curve one level up This avoid to call the curve exporter for every curve, regardless i it is actually exported or not. |
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