July 10, 2018, 15:58 (GMT) |
Cleanup: remove unused interlace code after removal of fields. |
July 10, 2018, 15:48 (GMT) |
GHOST/Windows: don't prefer swap copy method. This is no longer needed with the new offscreen draw method, so use whatever is default and hopefully fastest. Fixes console warnings in some setups that don't have swap copy. |
July 10, 2018, 15:48 (GMT) |
Fix Cycles standalone build issue with OpenColorIO. |
July 10, 2018, 15:31 (GMT) |
Image: remove fields option for image sequences Remove support for loading interlaced image sequences because its less common now to record interlaced video, the option to de-interlace video on load remains. |
July 10, 2018, 15:11 (GMT) |
Fix for recent numeric input checks |
Revision 09078d1 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 10, 2018, 15:00 (GMT) |
WIP: More changes to try to get Draw tools Still not working |
Revision 2bff2a3 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 10, 2018, 14:35 (GMT) |
Do not include object type in name for Brush enums |
July 10, 2018, 14:30 (GMT) |
July 10, 2018, 14:30 (GMT) |
Fix accidentally removed particle function in GLSL, still not supported though. |
July 10, 2018, 14:30 (GMT) |
Fix popovers showing unnecessary titles. |
Revision ffa21e7 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 10, 2018, 14:02 (GMT) |
WIP: Changes to make Sculpt and Weight paint tools work This is a temp solution while we get the new toolsystem in place |
Revision cef8503 by Nick Wu July 10, 2018, 13:52 (GMT) |
Merge branch 'soc-2018-npr' of git.blender.org:blender into soc-2018-npr Conflicts: intern/opensubdiv/opensubdiv_converter.cc |
Revision 4f4e8b8 by Nick Wu July 10, 2018, 13:41 (GMT) |
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr mmit 9050f40fc00b6029a018c445eef66503031807dd. |
July 10, 2018, 13:31 (GMT) |
Eevee: LightCache: Initial Implementation This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render. |
July 10, 2018, 13:31 (GMT) |
Object Mode: Change Lightprobe display. |
July 10, 2018, 13:31 (GMT) |
DRW: Add new features from lightcache branch - Change gl_context_mutex to a ticket mutex ensuring interactivity even when rendering. - Add DRW_custom_pipeline for using DRW outside of the viewport and render pipeline. - DRW_opengl_render_context_*** and DRW_gawain_render_context_*** to use with DRW_custom_pipeline. - Add possibility to bypass deferred compilation on demand (not User demand). - Add union to access DRWMatrixState members more easily. |
July 10, 2018, 13:31 (GMT) |
DrawData: Change drawdata to a generic struct shared accross ID types This makes tagging much more generic and make the world updates more in line with the new tagging system (Depsgraph). |
July 10, 2018, 13:31 (GMT) |
GPUTexture: Refactor of texture creation & new feature - Texture creation now requires explicit data type. - GPU_texture_add_mipmap enable explicit mipmap upload. - GPU_texture_get_mipmap_size can be used to get the size of a mipmap level of an existing GPUTexture - GPU_texture_read let you read back data from a gpu texture. |
July 10, 2018, 13:11 (GMT) |
Numeric Input: remove fake-editing option Numeric input allowed mix of editing and hotkeys which were interpreted as modifiers instead of using as numeric input. This meant entering '1.0*3' needed to be typed as '1.0**3' ('*' to activate, and again to multiply). Pressing '/' gave the reciprocal of the current number which could be useful. Test removing this feature, so only full numeric input is supported. |
July 10, 2018, 12:45 (GMT) |
Merge branch 'master' into blender2.8 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021