July 5, 2018, 14:57 (GMT) |
Overlay: enable/disable drawing of specific object types. This patch will allow users to customize what object types will be drawn by the object mode overlay. It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes. It currently does not support Physics objects due to the overlap it has with other objects types. Also be aware that in pose mode the armature is drawn, but not by the object mode overlay Reviewers: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3524 |
July 5, 2018, 14:56 (GMT) |
Depsgraph: Preserve engine data when doing object copy on write update |
July 5, 2018, 14:56 (GMT) |
Cleanup: Undefined function declarations |
July 5, 2018, 14:56 (GMT) |
Ensure dependency graph exists before initializing editors Will help entering sculpt mode on file load by making it possible to fully initialize sculpt session. The goal is to make sure PBVH exists since the very beginning of file open (missing PBVH is a reason why object is not visible before first stroke). This is not enough yet to fully solve the issue, since entering sculpt mode tags object for Copy-on-Write update, which frees PBVH. |
July 5, 2018, 14:51 (GMT) |
Revert "Overlay: enable/disable drawing of specific object types." This reverts commit f7ec70895c78900db8e7db88d3713ebb9aa62730. |
July 5, 2018, 14:46 (GMT) |
Overlay: enable/disable drawing of specific object types. Added a option to the overlay popover that controls the visibility of non-renderable objects like lamps, cameras, speakers, armatures, curves empties and force fields. After discussion we went for a single option with more detailed check in the object_mode draw engine. Differential Revision: https://developer.blender.org/D3524 |
July 5, 2018, 13:17 (GMT) |
Cycles: Enabled half precision float textures for OpenCL devices that support it. |
Revision b643f32 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) July 5, 2018, 12:38 (GMT) |
Fixes for incorrect version patching code introduced in b6776304e76a * newlibadr() shouldn't be called from direct_link_* functions Besides, the pointers in question get corrected in lib_link_material() already * Added expand_doit() calls for the sima and ima pointers. Following what's done for tex->ima, these also get expand_doit() calls, since they increase the usercount of images when used. |
Revision 4b64b7e by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) July 5, 2018, 12:38 (GMT) |
Cleanup: Remove the obsolete "ts->gp_brushes" field This isn't used or accessed from anywhere anymore, so time to remove it |
July 5, 2018, 11:53 (GMT) |
Cycles: Adding native support for UINT16 textures. Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed. Reviewers: #cycles, brecht, sergey Reviewed By: #cycles, brecht, sergey Subscribers: sergey, dingto, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3523 |
July 5, 2018, 10:32 (GMT) |
Cleanup: warning |
July 5, 2018, 10:32 (GMT) |
Sculpt: Fix disappearing object on undo Tagging object for copy on write will ruin its PBVH. Since sculpting is an "original" domain, we only need to update draw batches to update. |
July 5, 2018, 10:27 (GMT) |
UI: show modal operator keymaps in the status bar This is work in progress, transform keymap especially needs some filtering on it's keymap. |
July 5, 2018, 10:27 (GMT) |
Fix build w/o fluidsim |
July 5, 2018, 10:22 (GMT) |
Fluidsim: fixed memory leak |
Revision 68b0b78 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 5, 2018, 09:55 (GMT) |
fix gcc warnings |
July 5, 2018, 09:30 (GMT) |
Fluidsim: ported from DerivedMesh to Mesh Also removed a bunch of unnecessary #include statements from fluidsim.c. |
July 5, 2018, 09:30 (GMT) |
Ported CDDM_apply_vert_normals from DM to Mesh |
July 5, 2018, 07:56 (GMT) |
Merge branch 'greasepencil-object' into temp-greasepencil-vfx |
Revision 41418be by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) July 5, 2018, 07:49 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
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