June 28, 2018, 09:06 (GMT) |
RNA_access: path parsing: fix broken code for collections. When RNA path was for a collection item, we'd falsly get NULL final property (and wrong final RNA pointer too). Own stupid mistake in some previous commit, iirc. |
June 28, 2018, 09:06 (GMT) |
Cleanup: Nuke DM out of particle edit code. Note that this commit also fixes serious memory leaks, temp Mesh generated out of Main from the DM were never freed here! |
June 28, 2018, 09:06 (GMT) |
Cleanup: remove some DM from editor's Object vgroup code. |
June 28, 2018, 09:06 (GMT) |
Cleanup: more DM include removal, use BAREMESH cddata mask in constraint code. |
June 28, 2018, 09:05 (GMT) |
Fix material preview for EEVEE/Cycles The preview files had all the other collections excluded from the view layer. Although this fix the problem, it probably means we ignored some existing 2.8 files in recent changes. Which is likely fine anyways given that 2.8 is experimental. |
June 28, 2018, 09:00 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
June 28, 2018, 08:51 (GMT) |
Fix issues of z-depth and clean temp framebuffer |
June 28, 2018, 08:50 (GMT) |
Merge branch 'master' into blender2.8 |
June 28, 2018, 08:48 (GMT) |
CMake: enable WITH_ASSERT_ABORT by default Assert from BLI_assert by default in debug builds (instead of just printing a warning). Some developers ignored this, causing errors for others. Better debug builds cause hard error so code isn't ignored. Disabling is still useful when bisecting or testing outdated code. |
June 28, 2018, 08:45 (GMT) |
UI: use two dot ellipses Use less space for sign used when we don't have enough. |
June 28, 2018, 08:40 (GMT) |
Workbench: Fix crash editing in texture modes without uv layer When meshes has no uv layer, but has a texture assigned there was a uv layer allocated which was corrupt. When no uv layer is available now there won't be a vbo created. This might impact performance as the draw cache does not cache this result. |
June 28, 2018, 08:40 (GMT) |
Hair drawing: respect the amount of layers. Current implementation works with at most of 3 layers, but was not checked during hair drawing leading to reading from uninitialized memory. This commit limits it to the number of layers that is used during compilation of blender. |
June 28, 2018, 08:40 (GMT) |
Workbench: Materials Texture hash only hash the texture if it exists. Really minor improvement |
June 28, 2018, 08:34 (GMT) |
Tools: disable fallback drag action for transform Based on animator feedback, accidentally not clicking on the manipulator handle had unpredictable behavior. This functionality will be moved into the manipulator and made optional (add an invisible fallback manipulator). |
June 28, 2018, 08:29 (GMT) |
Merge branch 'greasepencil-object' into temp-greasepencil-vfx |
June 28, 2018, 08:28 (GMT) |
Fix stupid mistake, assign instead of add. |
June 28, 2018, 08:19 (GMT) |
Cannot use add_v3_v3 for copying doubles. |
Revision 3de4039 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-vfx) June 28, 2018, 08:19 (GMT) |
Fix stabilizer cursor after annotations The cursor was drawn to wrong position after use annotations. |
June 28, 2018, 08:09 (GMT) |
Utility functions for curvature, for later use in hair guide curl effect. |
June 28, 2018, 07:20 (GMT) |
Workbench: Fix Texture drawing textures were not always drawn as the material did not always include the image in the hash. Not sure if this will solve all cases, but it definitely works better with this change. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021