June 12, 2018, 14:55 (GMT) |
Fix redo panels being added to non-hud regions |
June 12, 2018, 14:50 (GMT) |
UI: improve HUD ensure/clear logic Running operators w/o redo now clears the HUD immediately. |
June 12, 2018, 14:37 (GMT) |
Particle: Use loclaized RNG for physics simulation Avoids threading conflicts between multiple particle systems being simulated. |
June 12, 2018, 14:29 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/include/ED_view3d.h source/blender/editors/space_view3d/view3d_draw.c source/blender/python/intern/gpu_offscreen.c |
Revision 37ffbb2 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 14:24 (GMT) |
Rename field gradient_boxsize to pattern_gridsize |
June 12, 2018, 14:18 (GMT) |
StudioLight: Use texel size as input size Bettter light distribution for diffuse shading |
June 12, 2018, 14:17 (GMT) |
Fix T55452: Crash on saving with visible particle system. Missing Main pointer in recent refactor/cleanup of G.main usages... |
June 12, 2018, 13:51 (GMT) |
Math: Remove unused functions which are not safe for threading All areas are toy use "local" number generator, in order to keep behavior predictable and threadable. This is what BLI_rng_() API is for. There are still lots of usages of BLI_frand(), which are to be ported to BLI_rng_get_float(). but that is somewhat involved. For the time being, remove unsafe API, so new areas have zero chance using it. |
Revision bebc6bf by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 13:46 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/editors/datafiles/CMakeLists.txt source/blender/makesdna/DNA_material_types.h |
June 12, 2018, 13:41 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/library_remap.c source/blender/blenkernel/intern/object.c source/blender/blenloader/intern/readfile.c source/blender/editors/object/object_group.c source/blender/editors/object/object_relations.c source/blender/editors/physics/rigidbody_constraint.c source/blender/editors/physics/rigidbody_object.c source/blender/makesrna/intern/rna_group.c |
Revision dc422dc by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 13:40 (GMT) |
PEP8 Style |
Revision 795a266 by Joshua Leung (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 13:40 (GMT) |
Added missing "Custom Properties" panel for GP Objects |
June 12, 2018, 13:39 (GMT) |
Use evaluated objects in Alembic unit tests This at least makes sure the tests don't fail any more. Possibly there should be more evaluation happening there. |
June 12, 2018, 13:39 (GMT) |
Fix T55409: Can't animated keyframed material node value after moving keyframe on timeline Completely ignore animation for legacy zero update tag. If one needs animation to be evaluated, tag with proper update tag, stop relying on direct assignment of adt->>recalc with zero update tag for DEG. This commit might cause missing updates when needed, those needs to be looked into once they happen. |
Revision 7d0ad0d by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 12, 2018, 13:38 (GMT) |
UI: Check if the material has gpencil data to show panel |
June 12, 2018, 13:38 (GMT) |
Particle: Remove global RNG usage from distribution |
June 12, 2018, 13:38 (GMT) |
Particle: Use local RNG during initialization |
June 12, 2018, 13:38 (GMT) |
Render: Remove global RNG usage We shouldn't be using BI textures anyway. But in any case, adding noise texture to compositor is doing proper seed updates already, so probably was already ported to a proper RNG usage. |
June 12, 2018, 13:32 (GMT) |
T55454: removal of clay engine The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine |
June 12, 2018, 13:17 (GMT) |
Studiolight: add rim lighting to the default light setup |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021