June 7, 2018, 18:34 (GMT) |
Uniform Buffer Objects: Simplification refactor Since we are only creating this and never updating, there is no need for the original approach with the individual data to be updated. Note we only populate the GPU data when binding the UBO, so we can in the future easily create the UBOs in a separate thread than the main drawing one. Also at the moment animated materials are not working. To fix that we need to free/tag for free the GPUMaterials in BKE_material_eval. |
June 7, 2018, 18:13 (GMT) |
Correct piemenu name |
June 7, 2018, 17:42 (GMT) |
Uniform Buffer Object: No more dirty tagging calls/check |
June 7, 2018, 17:40 (GMT) |
Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_create |
June 7, 2018, 17:40 (GMT) |
GLSL: No need to extract the UBO dynamic inputs |
Revision 4846f64 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 7, 2018, 17:24 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 7, 2018, 17:19 (GMT) |
Don't tag UBO as dirty anymore otherwise it still crashes on render |
June 7, 2018, 17:16 (GMT) |
BKE_world_eval: cleanup |
Revision 3b5d9ce by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 7, 2018, 17:15 (GMT) |
Move Info panel to Bottom Bar Statistics Now the info appears in the same place that other object types. |
June 7, 2018, 17:13 (GMT) |
No more need to tag sss as dirty for EEVEE And for the records, this shoudn't have been added to the GPU_material_uniform_buffer_tag_dirty function since they are unrelated. |
June 7, 2018, 17:06 (GMT) |
Remove more printfs .... |
June 7, 2018, 17:01 (GMT) |
Alembic export: use depsgraph to get evaluated mesh/object |
June 7, 2018, 17:01 (GMT) |
Alembic export: no need to check particle's mesh_final on export Hair writing is still not working properly, though, but at least now samples are written at all. |
June 7, 2018, 17:01 (GMT) |
Alembic import: don't crash Blender when reading invalid samples |
June 7, 2018, 17:01 (GMT) |
Alembic hair writer: avoid double-free |
June 7, 2018, 17:01 (GMT) |
Alembic export: cleaned up multiply-passed depsgraph & scene Those can now solely be found in the ExportSettings object. |
June 7, 2018, 16:58 (GMT) |
Eevee: Fix hair not rendering. |
June 7, 2018, 16:56 (GMT) |
Test fix for drag after release |
June 7, 2018, 16:48 (GMT) |
Move pie menus into the 3D view |
June 7, 2018, 16:45 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/sculpt_paint/sculpt_undo.c |
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Master Commits
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