May 17, 2018, 13:28 (GMT) |
Modifiers: ported Collision DerivedMesh ? Mesh |
May 17, 2018, 13:28 (GMT) |
Collision Modifier: get time from depsgraph instead of scene |
May 17, 2018, 13:25 (GMT) |
EEVEE: Fix Motion Blur for copy-on-write Get current frame from depsgraph, not scene. |
May 17, 2018, 13:05 (GMT) |
Cleanup: move unneeded struct out of DNA. The real reason is that there is a conflict between Carbon header defining a "Collection" struct, and this works around it. |
May 17, 2018, 12:27 (GMT) |
Outliner: add ID type filter option for Blender File and Orphaned Data. |
May 17, 2018, 12:27 (GMT) |
Outliner: move filter menu to the left in header. |
May 17, 2018, 12:27 (GMT) |
Outliner: in Blender File, use upper case names and icons. |
May 17, 2018, 12:27 (GMT) |
Outliner: rename Data-Blocks to Data API, to make clear it's low level stuff. |
May 17, 2018, 12:16 (GMT) |
Dynamic Override: Add support for arrays of bools and ints, check array size! |
Revision 0b44501 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2018, 12:13 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 17, 2018, 11:45 (GMT) |
Modifiers: ported Particle Instance DerivedMesh ? Mesh |
May 17, 2018, 10:56 (GMT) |
Dynamic Override: Share a tiny bit more code betzeen dynamic and static overrides. Renamed dynamic's override_mode to 'operation' (same as with static) and made it use same enum values. Note that ultimately/ideally both would only use one data structure, this should be manageable and will simplify RNA apply code (which is to be shared by both), but that kind of cleanup/refactor we can do once we have a working system, just before merging into blender2.8. |
May 17, 2018, 09:42 (GMT) |
Particle System: fixed dupliobject drawing by getting time from depsgraph |
May 17, 2018, 09:38 (GMT) |
Merge branch 'blender2.8' into temp-dynamic-overrides |
May 17, 2018, 09:17 (GMT) |
Fix menu navigation and modal tools affecting the active region. We updated the active region during redraw to fix missing updates on file load, restrict it more now to avoid unwanted updates. |
May 17, 2018, 09:11 (GMT) |
Armature: Fix non working Wireframe option on bones. |
May 17, 2018, 08:37 (GMT) |
Add a hair system to particles to eventually replace the current pathcaches. |
Revision 0da4f41 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 17, 2018, 08:05 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 17, 2018, 06:54 (GMT) |
T55090: Proxy bones were not selectable - Implemented custom selection in pose mode overriding the rest. This selection mode is only done for bone selection right now |
May 17, 2018, 02:04 (GMT) |
Cleanup: Use `ED_view3d_win_to_ray_ex` to get the ray and remove unused parameter. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021