May 17, 2018, 01:04 (GMT) |
Transform: Use `isect_ray_seg_v3` instead `dist_squared_ray_to_seg_v3` in the function that tests the snap on edges. |
May 17, 2018, 00:36 (GMT) |
BLI_math_geom: Separate the `isect_ray_seg_v3` from `dist_squared_ray_to_seg_v3`. |
May 17, 2018, 00:32 (GMT) |
Transform: Fix bugs for the latest changes to the snap system. |
May 16, 2018, 21:21 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-dynamic-overrides |
May 16, 2018, 21:20 (GMT) |
May 16, 2018, 21:13 (GMT) |
EEVEE Scene: Set all variable as overridable |
May 16, 2018, 21:13 (GMT) |
Remove ViewLayer settings - cleanup 2/2 |
May 16, 2018, 21:13 (GMT) |
Remove ViewLayer settings - cleanup 1/2 |
May 16, 2018, 21:13 (GMT) |
Move Clay properties into scene Per collection overrides are gone now. |
May 16, 2018, 21:13 (GMT) |
Move EEVEE properties into scene We handle doversion for the scene properties, but not for the view layer overrides. Overrides will be implemented in a different way via dynamic overrides. For now this data is completely lost. |
May 16, 2018, 21:13 (GMT) |
Layer unittest: Disable the override tests They are failing for some time now, and they will be obsolete soon anyways. |
May 16, 2018, 18:26 (GMT) |
Cleanup: BKE_bvhuitls: Use a struct rather than re-create each member of it. |
May 16, 2018, 17:28 (GMT) |
Fix crash when duplicating an object type mesh with raycast operation enabled. |
Revision e6e4642 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 16, 2018, 17:09 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 16, 2018, 17:04 (GMT) |
Tool System: pass space type when setting tool Internal change only, needed because object mode is now in top-bar. |
May 16, 2018, 17:04 (GMT) |
Cleanup: unused vars |
May 16, 2018, 17:01 (GMT) |
Static overrides: reduce the amount of instantiated objects when overriding a group. For now, do not override/instantiate objects used as boneshapes. Note that this is a rather poor/dirty hack, it seems Spring char groups still have a lot of other (unused???) shape objects. Ideally lib groups should be designed more cleanly for the new Static Override system, putting only really usable objects into 'main' group, and placing the others in sub-groups, helpers groups, or so... |
May 16, 2018, 16:46 (GMT) |
Armature: Fix T55068: Wireframe bones with custom shapes not working in object mode |
May 16, 2018, 16:46 (GMT) |
Armature: Cleanup: Remove unused function and use less silly wire drawing. |
Revision 895f441 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 16, 2018, 15:47 (GMT) |
Fix error after merge: Parameter list change |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021