Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3281 / 8462

May 15, 2018, 15:20 (GMT)
Particle edit: Restore weird-looking conditions in evaluation

They might be looking weird, but they match conditions when children particles
are to be re-calculated for particle edit.
May 15, 2018, 15:20 (GMT)
Particle edit: Re-cache edit path if it's NULL

This is what old particle drawing code was doing.
May 15, 2018, 15:20 (GMT)
Particle edit: Decouple caches for regular and edit strands

Makes it possible to have children strands to be visible during combing.
Actual implementation still needs work though.
May 15, 2018, 15:20 (GMT)
Particle edit: Make visibility check to be per-particle system

This way we can see other particle systems while combing another one.
May 15, 2018, 15:20 (GMT)
Particle edit: Use proper batch cache flag

Also tag batch for invalidation when using cut brush.
May 15, 2018, 15:20 (GMT)
Particle edit: Tag for updates when changing tool settings related on edit mode
May 15, 2018, 15:20 (GMT)
Particle edit: Fix missing hair edit after toggling edit mode
May 15, 2018, 15:20 (GMT)
Fix hair edit mode after recent fix for DEG sued from draw code
May 15, 2018, 15:16 (GMT)
Modifiers on Lattices now work

Tested with Hook and Armature modifiers. Requires CoW to be enabled.
May 15, 2018, 15:03 (GMT)
Workbench: Renamed Overlap to Outline

Outline is reserved for the Overlap Overlay
May 15, 2018, 14:30 (GMT)
Fix broken PoseMode editing when CoW is enabled.

We need to get data from evaluated object/posechannel too, then...
May 15, 2018, 14:20 (GMT)
Fix T55078: Assert statement
May 15, 2018, 14:14 (GMT)
Change startup defaults

- Default Lamp increased strength (10x stronger)
- 3D View & Camera Lens = 50mm
- Camera film size = 36x24mm Full Frame
- Render Size Percentage = 100%
- Render Display = New Window
- Scene Units = Metric
- Color Management View = Filmic
- Workbench Object Overlap = ON
- Headers on top for all editors, except the Timeline at the bottom
- Default Properties tab = Object Properties
- Generate UV's = ON

See T47064
May 15, 2018, 13:40 (GMT)
Workbench: Cleaner Shadow edges own shadow
May 15, 2018, 13:13 (GMT)
UI and workflow optimizations

leave UI enabled when bake is paused, reset scene frame before scene update
May 15, 2018, 12:32 (GMT)
Change preference defaults

- Python tooltips: OFF
- Auto Perspective: ON
- Navigation Manipulator: ON
- Region Overlap: ON

See T47064
May 15, 2018, 12:04 (GMT)
WIP: Initial change of weight struct

This commit is not completed. Saved to get a backup point.
May 15, 2018, 11:50 (GMT)
Add icon placeholders for all the armature ops that got recently added in the toolbar

The icon designers still need to create these, but it's better to have placeholders
so they remember to do it.
May 15, 2018, 11:23 (GMT)
Fix crash linking/appending from old files in some cases.

Temporary main would not have a lock, which caused crashing when adding
datablocks.
May 15, 2018, 11:02 (GMT)
Fix random crashes in the outliner, especially with bigger scenes.

The outliner can redraw quicker without rebuilding the tree, for example when
just moving the mouse and highlighting different items. The way this worked is
that the outliner would be tagged to avoid rebuilding, however if another
operation that does require rebuilding happens in the meantime we could go out
of sync and crash.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021