May 15, 2018, 15:20 (GMT) |
Particle edit: Restore weird-looking conditions in evaluation They might be looking weird, but they match conditions when children particles are to be re-calculated for particle edit. |
May 15, 2018, 15:20 (GMT) |
Particle edit: Re-cache edit path if it's NULL This is what old particle drawing code was doing. |
May 15, 2018, 15:20 (GMT) |
Particle edit: Decouple caches for regular and edit strands Makes it possible to have children strands to be visible during combing. Actual implementation still needs work though. |
May 15, 2018, 15:20 (GMT) |
Particle edit: Make visibility check to be per-particle system This way we can see other particle systems while combing another one. |
May 15, 2018, 15:20 (GMT) |
Particle edit: Use proper batch cache flag Also tag batch for invalidation when using cut brush. |
May 15, 2018, 15:20 (GMT) |
Particle edit: Tag for updates when changing tool settings related on edit mode |
May 15, 2018, 15:20 (GMT) |
Particle edit: Fix missing hair edit after toggling edit mode |
May 15, 2018, 15:20 (GMT) |
Fix hair edit mode after recent fix for DEG sued from draw code |
May 15, 2018, 15:16 (GMT) |
Modifiers on Lattices now work Tested with Hook and Armature modifiers. Requires CoW to be enabled. |
May 15, 2018, 15:03 (GMT) |
Workbench: Renamed Overlap to Outline Outline is reserved for the Overlap Overlay |
May 15, 2018, 14:30 (GMT) |
Fix broken PoseMode editing when CoW is enabled. We need to get data from evaluated object/posechannel too, then... |
May 15, 2018, 14:20 (GMT) |
Fix T55078: Assert statement |
May 15, 2018, 14:14 (GMT) |
Change startup defaults - Default Lamp increased strength (10x stronger) - 3D View & Camera Lens = 50mm - Camera film size = 36x24mm Full Frame - Render Size Percentage = 100% - Render Display = New Window - Scene Units = Metric - Color Management View = Filmic - Workbench Object Overlap = ON - Headers on top for all editors, except the Timeline at the bottom - Default Properties tab = Object Properties - Generate UV's = ON See T47064 |
May 15, 2018, 13:40 (GMT) |
Workbench: Cleaner Shadow edges own shadow |
May 15, 2018, 13:13 (GMT) |
UI and workflow optimizations leave UI enabled when bake is paused, reset scene frame before scene update |
May 15, 2018, 12:32 (GMT) |
Change preference defaults - Python tooltips: OFF - Auto Perspective: ON - Navigation Manipulator: ON - Region Overlap: ON See T47064 |
Revision 30beb53 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 15, 2018, 12:04 (GMT) |
WIP: Initial change of weight struct This commit is not completed. Saved to get a backup point. |
May 15, 2018, 11:50 (GMT) |
Add icon placeholders for all the armature ops that got recently added in the toolbar The icon designers still need to create these, but it's better to have placeholders so they remember to do it. |
May 15, 2018, 11:23 (GMT) |
Fix crash linking/appending from old files in some cases. Temporary main would not have a lock, which caused crashing when adding datablocks. |
May 15, 2018, 11:02 (GMT) |
Fix random crashes in the outliner, especially with bigger scenes. The outliner can redraw quicker without rebuilding the tree, for example when just moving the mouse and highlighting different items. The way this worked is that the outliner would be tagged to avoid rebuilding, however if another operation that does require rebuilding happens in the meantime we could go out of sync and crash. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021