Blender Git Loki

Kaikki Blender Git kommitit.

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May 10, 2018, 18:31 (GMT)
Cleanup: warning
Revision 2b54185 by Sebastián Barschkis (fluid-mantaflow)
May 10, 2018, 18:16 (GMT)
fix for windows path issue

escape slashes in python calls
May 10, 2018, 17:42 (GMT)
Make current frame indicator smaller with rounded corners.

Reviewed by Joshua Leung
May 10, 2018, 17:28 (GMT)
Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popover

The "Playback" popover now combines options from several old menus
and scattered around in other places.
May 10, 2018, 17:28 (GMT)
Timeline Header Cleanup - Part 2: Rearrange buttons (WIP)

NOTE: This is all still heavily WIP, and still requires some additional
layout engine magic to make it all nice.

* Moved current frame, and start/end frame buttons to the end
* Put playback controls in the center
* Remove other more obscure buttons (e.g. Frame menu, lock frame to frame range)

More to follow in next commit...
May 10, 2018, 17:28 (GMT)
Timeline Header Cleanup - Part 1: Move Keying Set + Autokeying Settings to Properties Region (NKEY)

Now all Keying Set and Auto Keyframing settings can be found the in NKEY
Properties Region (right-hand-side hidden tab/drawer).

This way, we have more room to display the full names of the settings,
without clogging up the timeline header.
May 10, 2018, 17:10 (GMT)
Cleanup: warnings
May 10, 2018, 17:07 (GMT)
Cleanup: warnings
May 10, 2018, 16:40 (GMT)
Transform: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts.

Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory.
Unfortunately we have a worsening performance in the snapping operation around 63% (addition to the original time).
But as we often do not need to build a bvhtree of loose verts and loose edges, we have an improvement in cache time :)

Since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant.

Snapping operations on a mesh in edit mode have not changed significantly.

Signed-off-by: Germano <germano.costa@ig.com.br>
May 10, 2018, 16:35 (GMT)
BKE: bvhutils: Added support for bvhtrees from loose verts and bvhtree from loose edges
May 10, 2018, 15:56 (GMT)
UI: Fix time cursor number box styling for Clip Editor's Dopesheet/Graph views
May 10, 2018, 15:53 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 10, 2018, 15:52 (GMT)
Rename Gpencil<ModName>ModifierData to <ModName>GPencilModifierData
May 10, 2018, 15:00 (GMT)
Rename eModifierType_Gpencil<ModName> to eModifierType_GPencil_<ModName>
May 10, 2018, 14:45 (GMT)
added sanity check before bake free call
May 10, 2018, 12:27 (GMT)
Merge branch 'master' into blender2.8
May 10, 2018, 12:00 (GMT)
Add multiplication factor

Also tagged a few TODOs in the UI.
May 10, 2018, 11:34 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-dynamic-overrides
May 10, 2018, 11:07 (GMT)
Finish the operator to add overrides

You now can create a new override set, or pick an existent one.
May 10, 2018, 10:24 (GMT)
3D View: utility to get matrix from cursor
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