May 10, 2018, 18:31 (GMT) |
Cleanup: warning |
Revision 2b54185 by Sebastián Barschkis (fluid-mantaflow) May 10, 2018, 18:16 (GMT) |
fix for windows path issue escape slashes in python calls |
May 10, 2018, 17:42 (GMT) |
Make current frame indicator smaller with rounded corners. Reviewed by Joshua Leung |
May 10, 2018, 17:28 (GMT) |
Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popover The "Playback" popover now combines options from several old menus and scattered around in other places. |
May 10, 2018, 17:28 (GMT) |
Timeline Header Cleanup - Part 2: Rearrange buttons (WIP) NOTE: This is all still heavily WIP, and still requires some additional layout engine magic to make it all nice. * Moved current frame, and start/end frame buttons to the end * Put playback controls in the center * Remove other more obscure buttons (e.g. Frame menu, lock frame to frame range) More to follow in next commit... |
May 10, 2018, 17:28 (GMT) |
Timeline Header Cleanup - Part 1: Move Keying Set + Autokeying Settings to Properties Region (NKEY) Now all Keying Set and Auto Keyframing settings can be found the in NKEY Properties Region (right-hand-side hidden tab/drawer). This way, we have more room to display the full names of the settings, without clogging up the timeline header. |
May 10, 2018, 17:10 (GMT) |
Cleanup: warnings |
May 10, 2018, 17:07 (GMT) |
Cleanup: warnings |
May 10, 2018, 16:40 (GMT) |
Transform: Make snapDerivedMesh use bvhtrees from loose edges and bvhtrees from loose verts. Bvhtrees take up a lot of memory space, reusing the common bvhtree of looptris to snap to vertices and edges is a good way to save memory. Unfortunately we have a worsening performance in the snapping operation around 63% (addition to the original time). But as we often do not need to build a bvhtree of loose verts and loose edges, we have an improvement in cache time :) Since the CPU time of snapping operations (no matter how higth poly the object is) corresponds to less than 0.01% of all CPU time of a blender frame, that change is not really significant. Snapping operations on a mesh in edit mode have not changed significantly. Signed-off-by: Germano <germano.costa@ig.com.br> |
May 10, 2018, 16:35 (GMT) |
BKE: bvhutils: Added support for bvhtrees from loose verts and bvhtree from loose edges |
May 10, 2018, 15:56 (GMT) |
UI: Fix time cursor number box styling for Clip Editor's Dopesheet/Graph views |
Revision 6dd4622 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 10, 2018, 15:53 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision d0946b8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 10, 2018, 15:52 (GMT) |
Rename Gpencil<ModName>ModifierData to <ModName>GPencilModifierData |
Revision 43993d7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 10, 2018, 15:00 (GMT) |
Rename eModifierType_Gpencil<ModName> to eModifierType_GPencil_<ModName> |
May 10, 2018, 14:45 (GMT) |
added sanity check before bake free call |
May 10, 2018, 12:27 (GMT) |
Merge branch 'master' into blender2.8 |
May 10, 2018, 12:00 (GMT) |
Add multiplication factor Also tagged a few TODOs in the UI. |
May 10, 2018, 11:34 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-dynamic-overrides |
May 10, 2018, 11:07 (GMT) |
Finish the operator to add overrides You now can create a new override set, or pick an existent one. |
May 10, 2018, 10:24 (GMT) |
3D View: utility to get matrix from cursor |
|
|
|


Master Commits
MiikaHweb | 2003-2021