May 3, 2018, 14:00 (GMT) |
Fix tooltip for constraints' subtarget. Thanks @aligorith for the head-up. |
May 3, 2018, 13:33 (GMT) |
Workbench: selection method for studio lighting |
May 3, 2018, 13:31 (GMT) |
Workbench: studiolight |
May 3, 2018, 13:18 (GMT) |
Fix: Tag armature for copy on write when selecting bones, so active bone gets updated Note: This still needs some copy-on-write magic to get the bone pointers to get remapped properly (e.g. evaluated pose still refers to original arm->bones, and arm->act_bone isn't getting remapped). |
May 3, 2018, 13:02 (GMT) |
Merge branch 'master' into blender2.8 |
May 3, 2018, 13:00 (GMT) |
Cleanup: factorize RNA constraint targets definition. No expected changes in behavior from that commit! |
May 3, 2018, 12:51 (GMT) |
Fix crash selecting envelope bone joint |
May 3, 2018, 12:25 (GMT) |
Render preview: Assign proper depsgraph for icon preview Wondering why it only was visible when running without copy on write. |
May 3, 2018, 12:16 (GMT) |
Depsgraph: Fix missing action re-map with node tree update After copying animation data we need to re-map action, otherwise our original DNA values will go out of symc, causing flickering when tweaking values on animated node tree. |
May 3, 2018, 12:16 (GMT) |
Render preview: Make it to preserve unkeyed animation The idea is to re-use evaluated datablock from within current context. This relies on the following factors: - It expects scene to be fully evaluated before preview jobs starts. - It expects datablocks to be localized. |
May 3, 2018, 12:11 (GMT) |
Restored HQ normals in Solidify modifier |
May 3, 2018, 12:11 (GMT) |
Metaball: Move handles shader to draw/modes/shader and reference them in draw_common.c |
May 3, 2018, 11:51 (GMT) |
Merge branch 'blender2.8' into tmp-static-override-insertion |
May 3, 2018, 11:05 (GMT) |
Fix pose transformation helper lines This was broken since 33bb8b785a9 (triple-buffer changes). This also helps help lines as a whole. |
May 3, 2018, 10:57 (GMT) |
Render preview: Remove dedicated depsgraph It is not needed since render pipeline will create its own depsgraph. |
May 3, 2018, 10:55 (GMT) |
Depsgraph: Tag IDs for animation update on visible update Without this it's quite unpredictable what state of unkeyed changes datablock will end up with. |
May 3, 2018, 10:55 (GMT) |
Depsgraph: Fix threading conflict between node animation and shading update |
May 3, 2018, 10:55 (GMT) |
Depsgraph: Fix wrong debug message |
May 3, 2018, 09:48 (GMT) |
Fix sculpt grab cursor This was broken since 33bb8b785a9 (triple-buffer changes). We need to account to the area limits when drawing the cursor. |
May 3, 2018, 09:25 (GMT) |
Fix for material/node tree localization The workaround removal was wrong, the whole id->adt of a local copy is to be NULL. But now instead of modifying original datablock, we tell library manager to not copy animation data. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021