February 28, 2018, 12:09 (GMT) |
WorkSpace: use existing objects mode on select When selecting an object which is already visible in another window use the mode from that workspace without performing any mode switching. |
Revision edb1c5c by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 09:38 (GMT) |
Cleanup: Make function static |
Revision 5a37f69 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 09:28 (GMT) |
New Draw mode "Boxes" This draw rectangles instead of Dots and allow new artistic effects. |
Revision ee71026 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 09:14 (GMT) |
Fixes after merge |
Revision 811a6c2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 09:05 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/draw/intern/DRW_render.h source/blender/draw/intern/draw_manager.c |
February 28, 2018, 09:02 (GMT) |
Workspace: sync object-modes to other workspaces When changing the mode of an object, apply this to all other workspaces that share the same active object. Also use copy the object-mode when duplicating workspaces. |
February 28, 2018, 02:11 (GMT) |
Merge branch 'master' into blender2.8 |
February 28, 2018, 02:10 (GMT) |
Code cleanup: fix a few harmless warnings. |
February 28, 2018, 02:04 (GMT) |
Code cleanup: make viewport free simpler and consistent with GPU module. |
February 28, 2018, 02:03 (GMT) |
Update CUEW to latest version Some Linux distribution have only libcuda.so.1, not libcuda.so. |
February 28, 2018, 02:03 (GMT) |
Code cleanup: fix a few compiler warnings. |
February 28, 2018, 01:24 (GMT) |
DRW: Fix broken particle drawing. Was caused by GPU_SELECT_LOAD_IF_PICKSEL_LIST not iterating at all if shgroup->instance_count == 0. |
February 28, 2018, 01:10 (GMT) |
Object Mode: Fix incorrect lightprobe wire color when in edit mode. |
February 28, 2018, 00:45 (GMT) |
Cleanup: comment for depth picking code, const args Note that setting `glDepthFunc` isn't important, since 2.8 branch changes this value it might seem like an error however it's harmless in this case - so better make note of this. |
February 28, 2018, 00:39 (GMT) |
DRW: Disable depth test when drawing statistics |
February 28, 2018, 00:37 (GMT) |
Cleanup: use 'uint' for GPU_select |
February 28, 2018, 00:29 (GMT) |
DRW: Fix negative scale object drawing. |
February 28, 2018, 00:29 (GMT) |
DRW: Refactor & Split draw_manager.c into multiple files. Refactor include: - Removal of DRWInterface. (was useless) - Split DRWCallHeader into a new struct DRWCallState that will be reused in the future. - Use BLI_link_utils for APPEND/PREPEND. - Creation of the new DRWManager struct type. This will enable us to create more than one manager in the future. - Removal of some dead code. |
February 28, 2018, 00:29 (GMT) |
BLI_link_utils: Add BLI_LINKS_APPEND(list, link) |
February 27, 2018, 23:08 (GMT) |
Merge branch 'master' into blender2.8 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021