Blender Git Loki

Kaikki Blender Git kommitit.

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February 28, 2018, 16:43 (GMT)
Merge branch 'master' into soc-2017-normal-tools
Revision 4a892ad by Gaia Clary (master)
February 28, 2018, 16:29 (GMT)
merge from master (needed to fix collada headerfiles which have been modified in master and in blender2.8 slightly different)
February 28, 2018, 16:21 (GMT)
Replace brush type by enum

This is the first step to add eraser brush
February 28, 2018, 16:20 (GMT)
Change icon for Fill Brush

After some reviews by Pablo Vazquez and Matias Mendiola, they decided to change color to keep UI icons consistency.
February 28, 2018, 16:13 (GMT)
Fix T52685, part II: Add option to strip numbers from flipped bone names again.

While doing so with Bone_R.001, Bone_R.003, Bone_R.003 etc. is doomed to
issues, doing that on duplicates of actually correctly named bones can
be handy, and safe.

So adding back as an option (was removed in rB702bc5ba26d5).
Revision e73fe77 by Gaia Clary (master)
February 28, 2018, 16:10 (GMT)
collada: EvaluationContext is now feeded into the class instances of AnimationExporter and DocumentExporter on creation. Also skipped the const qualifier for now because BKE_scene_graph_update_for_newframe() needs it to be not const
February 28, 2018, 15:59 (GMT)
Fix T52685: Flip names for bones its not working.

Flip names operator changed in rB702bc5ba26d5, to some sensible
behavior. But this breaks common workflow of 'duplicate part of the
bones, scale-mirror new ones, and flip their names'.

So now, instead of doing this in two steps, trying to guesstimate which
bones should get which name, just add option to flip names to duplicate
operator itself. Simpler, safer, and much, much more consitent behavior
and predictable results.
February 28, 2018, 15:44 (GMT)
Cleanup, remove dead code, do not allocate when not needed...
February 28, 2018, 15:14 (GMT)
Radial control: Skip operator properties from being saved

This solves issue with tweaking brush size when interleaving particle edit
and texture paint modes. The issue was caused by texture paing setting more
operator properties then it's done for particle edit mode, which made window
manager to use saved proeprties for the "missing" ones.

Don't see any reason why we would want to save any of those properties.

This is a regression since rB83b60dac57a1.
Revision a363324 by Gaia Clary (master)
February 28, 2018, 15:05 (GMT)
Collada: Make EvaluationContext const as its only used for reading here
Revision 91c3cfb by Gaia Clary (master)
February 28, 2018, 15:05 (GMT)
collada: call from operator to Collada exporter/importer now uses structures instead of passing many parameters
Revision 01f732d by Gaia Clary (master)
February 28, 2018, 15:05 (GMT)
Collada: Moved structure definitions for export settings to the exportSettings.h Also make typedefs for import/export structures.
February 28, 2018, 14:31 (GMT)
WorkSpace: UI filtering for add-ons

Allows for each workspace to have it's own add-ons on display.

Filtering for: Panels, Menus, Keymaps & Manipulators.
Automatically applies to add-ons at the moment.

Access from workspace, toggled off by default
once enabled, add-ons can be white-listed.

See D3076
February 28, 2018, 13:57 (GMT)
Depsgraph: Update tool settings when updating CoW scene
February 28, 2018, 13:54 (GMT)
Merge branch 'master' into blender2.8
February 28, 2018, 13:52 (GMT)
De-duplicate tool settings copy and make tool settings freeing reusable
February 28, 2018, 13:35 (GMT)
Null pointer check exiting sculpt mode

Needed for 2.8x, harmless here.
February 28, 2018, 13:23 (GMT)
Fix refresh error when change mode to Boxes

I had forgotten to pass the parameter to shader.
February 28, 2018, 13:18 (GMT)
Cleanup: Remove typo error

Thanks to Nikola Ivanov for catch the error.
February 28, 2018, 12:23 (GMT)
Null pointer check exiting sculpt mode

Needed for 2.8x, harmless here.
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