Blender Git Loki

Kaikki Blender Git kommitit.

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February 23, 2018, 09:37 (GMT)
Rescale Pixel Factor to to something more manageable

The old scale between 30 and 10000 was not user friendly and it was inverted (bigger value got smaller stroke)

Now the default scale is 1.0 and bigger values get thickerr strokes.
February 23, 2018, 06:12 (GMT)
Merge branch 'master' into blender2.8
February 23, 2018, 06:00 (GMT)
WM: Add WM_menutype_poll function

Wraps menutype poll, no functional changes.
February 23, 2018, 02:10 (GMT)
Merge branch 'master' into blender2.8
February 23, 2018, 01:59 (GMT)
WM: add WM_keymap_poll function

Wrapps keymap poll, no functional changes.
February 23, 2018, 01:59 (GMT)
Cleanup: header guards & style
February 22, 2018, 20:54 (GMT)
DRW: Fix GPUViewport's FBOs being free in wrong ogl context.
February 22, 2018, 20:16 (GMT)
Fix T54136: Crash when deleting an object that is in an instanced group

We were not cleaning up groups after deleting objects, leaving groups with
Bases that had no object.

It includes a unittest.

Reviewers: mont29
February 22, 2018, 19:11 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into temp-drawcontext
February 22, 2018, 18:49 (GMT)
GWN: Fix immediate mode when closing a window.
February 22, 2018, 18:47 (GMT)
DRW: Fix T54135 : Crash caused by wrongly iterating over ListBase.
February 22, 2018, 18:47 (GMT)
DRW: Fix use of uninitialized call->obmat.
February 22, 2018, 17:52 (GMT)
Cleaunp previous commit

This avoid pass one matrix
February 22, 2018, 17:35 (GMT)
Fix error in VFX Pixelate modifier

The location must be multiplied by ModelViewProjection matrix.
February 22, 2018, 16:22 (GMT)
WM: Make sure that immediate mode is active before deactivate it
February 22, 2018, 15:36 (GMT)
GWN: Fix immediate mode when closing a window.
February 22, 2018, 15:31 (GMT)
Merge branch 'master' into blender2.8
February 22, 2018, 15:30 (GMT)
Simplify & optimize code in BM_lnorspace_invalidate().

Quiet sure that one is correct, and it does not have to invalidate all
loops (smoothfans) of all faces of a given affected vertex, only
neighbor ones should be enough.

Also, no need to loop into smoothfans here, since we already check on
all loops of all vertices.
February 22, 2018, 15:30 (GMT)
Depsgraph: Fix mistake in previous refactor commit
February 22, 2018, 15:25 (GMT)
Fix broken initialization of normals when first editing them.

rBdd6642bb80ac fixed one case but broke a lot others (including when
custom normals data were already there before strating editing the mesh...).

Now simply using same (new) code from master when creating empty clnors
data, i.e. defining sharp edges as needed to mimic results from
autosmooth shading.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021