February 14, 2018, 17:59 (GMT) |
GWN: Add new dynamic type of batches and remove Theses batches keeps their memory chuck allocated after transfer to be reused and updated very often. NOTE: This commit break instancing in DRW. (it's fixed in the next commit) |
February 14, 2018, 17:59 (GMT) |
GWN: Add GWN_batch_draw_procedural This allow to drawn large amounts of primitives without any memory footprint. |
February 14, 2018, 17:59 (GMT) |
GWN: Allow drawing instances without batch_instancing |
February 14, 2018, 17:59 (GMT) |
DRW: Refactor: Make use of the new Gawain long attrib support. |
February 14, 2018, 17:59 (GMT) |
GWN: Extend support for multiple of 4 components in batches. |
February 14, 2018, 17:59 (GMT) |
GWN: Fix style and line of code that does nothing! |
February 14, 2018, 17:59 (GMT) |
GWN: Add support for 4x4 Matrices and instancing attributes. Only support float matrices specifically for code simplicity. |
Revision 6249feb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 14, 2018, 17:41 (GMT) |
re-implementation of external constraints |
February 14, 2018, 16:22 (GMT) |
GHOST: Remove exception from multiple context on intel cards This exception was added in commit rB66cee6366587 Apparently the problem only occurs with Intel 9xx series cards. Since these cards do not support OpenGL 3.2, they will not be compatible with blender2.8 anyway. |
Revision d284633 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 14, 2018, 16:01 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
February 14, 2018, 14:16 (GMT) |
Merge branch 'master' into blender2.8 |
February 14, 2018, 13:55 (GMT) |
Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range. These are used for randomization, so it's convenient if the index is already hashed and consistent with the Object Info node. |
February 14, 2018, 13:00 (GMT) |
GPU: use alpha blend that works for drawing to transparent buffer. It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code. |
February 14, 2018, 13:00 (GMT) |
GPU: don't use multisample for entire window, only for offscreen 3D viewport. Now that the new 3D viewport draws to a multisample offscreen buffer, there is no good reason anymore to create an entire multisample window and pay the performance/memory cost for other regions that don't need it. GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need to check for it throughout the UI code anymore. Differential Revision: https://developer.blender.org/D3062 |
February 14, 2018, 12:31 (GMT) |
Fix incorrect RNA path to view_render settings. |
February 14, 2018, 11:31 (GMT) |
Code cleanup: simplify subwindow code. |
February 14, 2018, 10:52 (GMT) |
Particles: Avoid multiple function declarations in multiple places This makes it really hard to spot errors when function signature changes. |
February 14, 2018, 10:46 (GMT) |
Particles: Cleanup, remove trailign whitespace |
February 14, 2018, 10:42 (GMT) |
Hair child: Use clamp function to clamp curve evaluation Avoids redundant calls to the curve evaluation. |
February 14, 2018, 10:21 (GMT) |
Math utils: Add clamping functions |
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