August 8, 2021, 16:52 (GMT) |
Compositor: Fix transform randomly inverted Uninitialized variable. |
August 8, 2021, 15:11 (GMT) |
Avoid using `floor` function It has an impact in performance when used in deep loops. If area have negative coordinates it will round toward zero but buffers should be displaced later on to always work with positive coordinates. |
August 8, 2021, 15:11 (GMT) |
Compositor: Full frame Bokeh Blur and Blur nodes |
August 8, 2021, 13:37 (GMT) |
adaptive_cloth: AdaptiveMesh: collapse edges: edge size criterion If the edge were to be collapsed, the newly formed edges shouldn't exceed the edge size criterion (1.0 - small_value). |
August 8, 2021, 13:11 (GMT) |
Cleanup: Fix comment typo |
August 8, 2021, 13:09 (GMT) |
Merge branch 'master' into asset-greasepencil |
August 8, 2021, 13:09 (GMT) |
GPencil: Fix memory leak in previous commit |
August 8, 2021, 13:09 (GMT) |
Merge branch 'master' into soc-2021-curves |
August 8, 2021, 12:59 (GMT) |
Merge branch 'master' into asset-greasepencil |
August 8, 2021, 12:58 (GMT) |
Merge branch 'master' into greasepencil-object |
August 8, 2021, 12:58 (GMT) |
adaptive_cloth: AdaptiveMesh: collapse edges: run flip edges It is important that the total update to faces of the mesh (collapse followed by flip edges) is added to the new_active_faces. |
August 8, 2021, 12:57 (GMT) |
Merge branch 'soc-2021-curves' of git.blender.org:blender into soc-2021-curves |
August 8, 2021, 12:56 (GMT) |
GPencil: New Select Random operator Select strokes or points randomly (similar to meshes). Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12157 |
August 8, 2021, 12:39 (GMT) |
adaptive_cloth: AdaptiveMesh: collapse edges: initial steps There are todos but the code roughly works. |
August 8, 2021, 12:38 (GMT) |
adaptive_cloth: mesh: is vert on seam or boundary |
August 8, 2021, 12:37 (GMT) |
adaptive_cloth: mesh: is edge collapseable: make function const |
August 8, 2021, 12:37 (GMT) |
adaptive_cloth: mesh: const version of get checked node of vert |
August 8, 2021, 05:28 (GMT) |
Sculpt Dyntopo: PBVH draw fixes * The PBVH draw subsystem is now told whether any viewports have drawtype >= OB_MATERIAL before anything in any windows are drawn. There are no alternatives given the design constraints of sculpting, where simply uploading data to the GPU quickly becomes a bottleneck. * Fixed flat vcol shading mode. |
August 8, 2021, 04:17 (GMT) |
Cleanup - Remove unused wmSurface.is_xr member - Rename "actionmap" to "action_set" in wmXrActionData - Use BLI_findstring() - Add modifications note to tinygltf readme |
Revision 20aba8a by Fabian Schempp (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 8, 2021, 02:59 (GMT) |
Merge remote-tracking branch 'origin/temp-geometry-nodes-fields-prototype' into temp-geometry-nodes-fields-prototype |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021