Blender Git Loki

Kaikki Blender Git kommitit.

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December 6, 2017, 10:38 (GMT)
Depsgraph: Owner ID must always be original ID

Missed that in the review.
December 6, 2017, 09:38 (GMT)
Merge branch 'master' into blender2.8
December 6, 2017, 09:29 (GMT)
Eevee: Fix sampling direction calculation.

It was causing problems with the visibility filtering on Intel GPU.
December 6, 2017, 09:21 (GMT)
Depsgraph: Add missing bone properties to proxy rigs
December 6, 2017, 09:21 (GMT)
Depsgraph: Add missing NULL pointer check
December 6, 2017, 09:21 (GMT)
Depsgraph: Cleanup, remove unused function
December 6, 2017, 09:21 (GMT)
Depsgraph: Remove workaround of parameters animation in node tree
December 6, 2017, 09:21 (GMT)
Depsgraph: Remove workaround of parameters animation in lamp
December 6, 2017, 09:21 (GMT)
Depsgraph: Remove workaround of parameters animation in camera

This is something what should be done by build_animation().
December 6, 2017, 09:21 (GMT)
Depsgraph: Remove workaround for animated geometry component
December 6, 2017, 09:21 (GMT)
Depsgraph: Remove workaround for animated modifiers
December 6, 2017, 09:21 (GMT)
Depsgraph: Leave armature animation relation to build_animation()

Needs some optimization trick to hook pose init function to animation
instead of a bone. This is how flush will work anyway.
December 6, 2017, 09:21 (GMT)
Depsgraph: Use default argument value for relations builder

Follows other function definitions.
December 6, 2017, 09:21 (GMT)
Depsgraph: Cleanup, line wrapping
December 6, 2017, 09:21 (GMT)
Depsgraph: Use build_animation() to build relations to animated properties

Before that it was up to lots of other places to keep track on whether
something is to be dependent on time or not. Was annoying, and unreliable,
and fragile.

This commit avoids hacks in object builder. Other areas will be adopted
soon.
December 6, 2017, 09:21 (GMT)
Depsgraph: Add ability to check whether relation exists before adding it

Currently not used, but this is aimed to be used when adding relations from
FCurve to property which is being animated.
December 6, 2017, 09:21 (GMT)
Depsgraph: Cleanup, line wrapping
December 6, 2017, 09:21 (GMT)
Depsgraph: Move implementation part of relations header to own file
December 6, 2017, 09:21 (GMT)
Fix T53408: Updating Cycles Nodes via Drivers in Material View

This is something what should be supported by the new dependency graph.

Fixed by making it so, build_animation() adds relation between Animation
component and whatever-is-being-animated. In fact, for now, only relations to
ID properties are added. Rest of the relations are kind of hacked in all over
the code and needs to be removed and verified with specific .blend files.
December 6, 2017, 09:21 (GMT)
Depsgraph: Cleanup, split build_animation
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021