December 6, 2017, 10:38 (GMT) |
Depsgraph: Owner ID must always be original ID Missed that in the review. |
December 6, 2017, 09:38 (GMT) |
Merge branch 'master' into blender2.8 |
December 6, 2017, 09:29 (GMT) |
Eevee: Fix sampling direction calculation. It was causing problems with the visibility filtering on Intel GPU. |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Add missing bone properties to proxy rigs |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Add missing NULL pointer check |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Cleanup, remove unused function |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround of parameters animation in node tree |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround of parameters animation in lamp |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround of parameters animation in camera This is something what should be done by build_animation(). |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround for animated geometry component |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround for animated modifiers |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Leave armature animation relation to build_animation() Needs some optimization trick to hook pose init function to animation instead of a bone. This is how flush will work anyway. |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Use default argument value for relations builder Follows other function definitions. |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Cleanup, line wrapping |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Use build_animation() to build relations to animated properties Before that it was up to lots of other places to keep track on whether something is to be dependent on time or not. Was annoying, and unreliable, and fragile. This commit avoids hacks in object builder. Other areas will be adopted soon. |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Add ability to check whether relation exists before adding it Currently not used, but this is aimed to be used when adding relations from FCurve to property which is being animated. |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Cleanup, line wrapping |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Move implementation part of relations header to own file |
December 6, 2017, 09:21 (GMT) |
Fix T53408: Updating Cycles Nodes via Drivers in Material View This is something what should be supported by the new dependency graph. Fixed by making it so, build_animation() adds relation between Animation component and whatever-is-being-animated. In fact, for now, only relations to ID properties are added. Rest of the relations are kind of hacked in all over the code and needs to be removed and verified with specific .blend files. |
December 6, 2017, 09:21 (GMT) |
Depsgraph: Cleanup, split build_animation |
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Master Commits
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