November 14, 2017, 20:41 (GMT) |
Cleanup: order from a-z structs in BKE_collection.h and BKE_layer.h |
November 14, 2017, 20:34 (GMT) |
Eevee: SSS: Fix SSS with Add Shader node. |
November 14, 2017, 20:13 (GMT) |
Eevee: Add SSS objects to probe rendering. This does NOT do the SSS diffusion when rendering probe but at least you can see your object without SSS in reflections / bounce light. |
November 14, 2017, 19:49 (GMT) |
Fix Opengl Error with glBlitFramebuffer This was caused by 93936b8643b9c4f77fe13d35b41ecaa246843dd8 From GL spec : GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match. So blitting framebuffer with depth or stencil require the SAME FORMAT. |
November 14, 2017, 16:11 (GMT) |
Smoke: Pass non-trivial arguments by const reference |
November 14, 2017, 16:11 (GMT) |
Fix compilation error with clang-5 |
November 14, 2017, 16:11 (GMT) |
Alembic: Fix mismatch in forward declaration with definition |
Revision e6a0b44 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 14, 2017, 15:04 (GMT) |
Enable antialiasing while drawing The antialiasing was not activated for previous strokes, only for current. |
November 14, 2017, 14:51 (GMT) |
Fix missing SpinLock typedef on macOS |
Revision 8c5bff9 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 14, 2017, 13:57 (GMT) |
Fix: Temporary fix for crashes when moving GP keyframes when toggling Onion Skinning ANIM_list_elem_update() was not doing anything as ale->id was null, and we were filtering the channels by "animdata" blocks (i.e. the GP datablocks). While technically what we're doing here isn't totally correct (I'll need to come up with a better fix tomorrow), this will be a good quick-fix for the crashes they animators are currently getting. |
November 14, 2017, 12:34 (GMT) |
Add stdlib include for utildefines Ideally we could just declare abort, but this has attributes based on the platform, so include stdlib instead. |
November 14, 2017, 11:21 (GMT) |
Fix T53068: AMD Threadripper not working well with Blender The issue was caused by SpinLock implementation in old pthreads we ar eusing on Windows. Using newer one (2.10-rc) demonstrates same exact behavior. But likely using own atomics and memory barrier based implementation solves the issue. A bit annoying that we need to change such a core part of Blender just to make specific CPU happy, but it's better to have artists happy on all computers. There is no expected downsides of this change, but it is so called "works for me" category. Let's see how it all goes. |
Revision 8c07cf1 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 14, 2017, 10:49 (GMT) |
Fix compile errors after merge |
Revision 8119b65 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 14, 2017, 10:49 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c |
November 14, 2017, 09:12 (GMT) |
Remove the guide_object pointer from HairSystem. Scalp mesh now is passed explicitly to the hair API functions again. The idea is that hair systems can be created in any object and use another object as the scalp. Sharing the same hair pattern should be implemented at a later time, pending a good design for assigning follicles to specific hair systems. |
Revision 715c58d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 14, 2017, 08:53 (GMT) |
Cleanup: Remove unused code |
November 14, 2017, 06:36 (GMT) |
Cycles: Modify kernel_indirect_background to remove call to svm_eval_nodes Speeds up kernel building by another 2-3 seconds. Rendering is another 1% slower. |
November 14, 2017, 06:26 (GMT) |
Cycles: Add shader_eval_state to allow eval of ray states besides RAY_ACTIVE |
November 14, 2017, 06:18 (GMT) |
Cleanup: order BLI before BKE headers This was done nearly everywhere already |
November 14, 2017, 06:04 (GMT) |
Cleanup: remove BLI_blenlib from ghash header This causes source files to depend on ghash header for BLI_string/rect/listbase. Also quiet warnings. |
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