November 2, 2017, 13:27 (GMT) |
UI: free up bit in uiBut.flag |
November 2, 2017, 12:47 (GMT) |
UI: workaround glitch refreshing the toolbar |
November 2, 2017, 12:40 (GMT) |
UI: draw operator menus below buttons Following the down arrow on the buttons |
November 2, 2017, 12:26 (GMT) |
UI: store tool index of non-active tools |
November 2, 2017, 12:14 (GMT) |
Cycles: Add another limit to OpenCL memory usage Some drivers may report very large allocation sizes, which could cause unnecessary memory usage. This is now limited to 2gb which should still be enough to get the needed performance benefits without waste. |
November 2, 2017, 12:05 (GMT) |
UI: support nested tools in toolbar |
November 2, 2017, 11:33 (GMT) |
Space clip: Make it more clear that filter track does not use any settings from tool shelf |
November 2, 2017, 07:25 (GMT) |
Merge branch 'master' into blender2.8 |
November 2, 2017, 07:19 (GMT) |
UI: use button_operator in operator_menu_hold Move draw calls into UI_menutype_draw |
November 2, 2017, 04:52 (GMT) |
UI: draw active tool pushed in |
November 2, 2017, 04:45 (GMT) |
Merge branch 'master' into blender2.8 |
November 2, 2017, 04:09 (GMT) |
Cleanup: code style |
November 1, 2017, 18:57 (GMT) |
Implement a new automatic handle algorithm to produce smooth F-Curves. The legacy algorithm only considers two adjacent points when computing the bezier handles, which cannot produce satisfactory results. Animators are often forced to manually adjust all curves. The new approach instead solves a system of equations to trace a cubic spline with continuous second derivative through the whole segment of auto points, delimited at ends by keyframes with handles set by other requirements. This algorithm also adjusts Vector handles that face ordinary bezier keyframes to achieve zero acceleration at the Vector keyframe, instead of simply pointing it at the adjacent point. Original idea and implementation by Benoit Bolsee <benoit.bolsee@online.be>; code mostly rewritten to improve code clarity and extensibility. Reviewers: aligorith Differential Revision: https://developer.blender.org/D2884 |
November 1, 2017, 18:55 (GMT) |
updates for new manta pp files, also added first setup for viscosity and surface tension |
November 1, 2017, 18:45 (GMT) |
Cleanup: use term shape-preset in widget code |
November 1, 2017, 18:02 (GMT) |
UI: Option to draw button pressed Needed to show the active tool |
November 1, 2017, 18:01 (GMT) |
UI: Add UILayout.operator_menu_hold This is an operator button that opens a menu when the button is held. |
November 1, 2017, 17:48 (GMT) |
Eevee: Fix Black volumetrics. Was caused by a division by 0. |
November 1, 2017, 16:14 (GMT) |
Fix T53217: GLSL principled BSDF black with zero clearcoat roughness. |
November 1, 2017, 15:50 (GMT) |
Eevee: Fix crash when using only 1 viewport sample + volumetrics |
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Master Commits
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